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/**************************************************************************
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* Copyright 2012-2021 VMware, Inc.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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**************************************************************************/
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* Functions that manipulate the input assembly stage.
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#ifndef INPUT_ASSEMBLY_H
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#define INPUT_ASSEMBLY_H
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#include "DriverIncludes.h"
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void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice,
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D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology);
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void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
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__in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers,
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__in_ecount (NumBuffers) const UINT *pStrides,
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__in_ecount (NumBuffers) const UINT *pOffsets);
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void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer,
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DXGI_FORMAT Format, UINT Offset);
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void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout);
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SIZE_T APIENTRY CalcPrivateElementLayoutSize(
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D3D10DDI_HDEVICE hDevice,
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__in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout);
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void APIENTRY CreateElementLayout(
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D3D10DDI_HDEVICE hDevice,
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__in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout,
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D3D10DDI_HELEMENTLAYOUT hElementLayout,
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D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout);
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void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice,
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D3D10DDI_HELEMENTLAYOUT hElementLayout);
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#endif /* INPUT_ASSEMBLY_H */