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Mesa 12.0.2 Release Notes / September 2, 2016
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=============================================
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Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1
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Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.3. OpenGL 4.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
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d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
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This list is likely incomplete.
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- `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ -
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eglTerminate then eglMakeCurrent crahes
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- `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ -
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symbol 'x86_64_entry_start' is already defined when building with
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- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
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Very dark textures on some objects in indoors environments in Postal
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- `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ -
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GL Excess demo renders incorrectly on nv43
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- `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ -
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Framebuffer considered invalid when a draw call is done before
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glCheckFramebufferStatus
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- `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ -
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[NVC0] Failure when compiling compute shader: Assertion
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\`bb->getFirst()->serial <= bb->getExit()->serial' failed
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- `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ -
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SSO: wrong interface validation between GS and VS (regresion due to
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- `Bug 96381 <https://bugs.freedesktop.org/show_bug.cgi?id=96381>`__ -
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Texture artifacts with immutable texture storage and mipmaps
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- `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ -
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[radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text)
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- `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ -
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"gallium: Force blend color to 16-byte alignment" crash with
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"-march=native -O3" causes some 32bit games to crash
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- `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ -
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Crucible tests fail for 32bit mesa
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- `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ -
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[radeonsi] MSAA causes graphical artifacts
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- `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ -
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webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1
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- `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ -
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invariant qualifier is not valid for shader inputs
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- `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ -
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The Talos Principle and Serious Sam 3 GPU faults
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- `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ -
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[IVY BRIDGE] Fragment shader discard writing to depth
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- `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ -
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X not running with error "Failed to make EGL context current"
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- `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ -
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[i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
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- `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ -
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GL_DEPTH_CLAMP doesn't clamp to the far plane
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- `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ -
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glsl/glcpp/tests/glcpp-test regression
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- `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ -
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glDrawElementsBaseVertex doesn't work in display list on i915
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- `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ -
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DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx
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- `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ -
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glScissor gives vertically inverted result
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- `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ -
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Shader binaries should not be stored in the PipelineCache
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- `Bug 97567 <https://bugs.freedesktop.org/show_bug.cgi?id=97567>`__ -
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[SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
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- configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string
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Bernard Kilarski (1):
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- glx: fix error code when there is no context bound
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- svga: handle mismatched number of samplers, sampler views
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- mesa: use \_mesa_clear_texture_image() in clear_texture_fields()
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- swrast: fix incorrectly positioned putImage() in swrast driver
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- mesa: fix format conversion bug in get_tex_rgba_uncompressed()
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- i965: Fix miptree layout for EGLImage-based renderbuffers
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- i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()
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- st/mesa: fix reference counting bug in st_vdpau
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- swr: Refactor checks for compiler feature flags
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- mesa: Fix fixed function spot lighting on newer hardware (again)
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- anv: fix writemask on blit fragment shader.
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- st/glsl_to_tgsi: fix st_src_reg_for_double constant.
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- docs: add sha256 checksums for 12.0.1
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- mesa: automake: list builddir before srcdir
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- mesa: scons: list builddir before srcdir
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- i965: store reference to the context within struct brw_fence (v2)
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- anv: remove internal 'validate' layer
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- anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
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- anv: automake: build with -Bsymbolic
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- anv: do not export the Vulkan API
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- anv: remove dummy VK_DEBUG_MARKER_EXT entry points
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- isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
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- cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp
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- i915: Check return value of screen->image.loader->getBuffers
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- Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"
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- glx/glvnd: list the strcmp arguments in correct order
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- Update version to 12.0.2
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- vc4: Close our screen's fd on screen close.
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- vc4: Disable early Z with computed depth.
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- vc4: Fix a leak of the src[] array of VPM reads in optimization.
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- vc4: Fix leak of the bo_handles table.
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- i965: Emit SKL VF cache invalidation W/A from
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brw_emit_pipe_control_flush.
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- i965: Make room in the batch epilogue for three more pipe controls.
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- i965: Fix remaining flush vs invalidate race conditions in
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brw_emit_pipe_control_flush.
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- platform_android: prevent deadlock in droid_swap_buffers
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- mesa: Strip arrayness from interface block names in some IO
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- glsl: Pack integer and double varyings as flat even if interpolation
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- glcpp: Track the actual version instead of just the version_resolved
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- glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00
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- glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
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- mesa: etc2 online compression is unsupported, don't attempt it
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- st/mesa: return appropriate mesa format for ETC texture formats
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- mesa: set \_NEW_BUFFERS when updating texture bound to current
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- nv50,nvc0: srgb rendering is only available for rgba/bgra
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- vbo: allow DrawElementsBaseVertex in display lists
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- gallium/util: add helper to compute zmin/zmax for a viewport state
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- nv50,nvc0: fix depth range when halfz is enabled
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- nv50/ir: fix bb positions after exit instructions
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- vbo: add basevertex when looking up elements for vbo splitting
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- a4xx: only disable depth clipping, not all clipping, when requested
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- nv50/ir: make sure cfg iterator always hits all blocks
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- main: add missing EXTRA_END in OES_sample_variables get check
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- nouveau: always enable at least one RC
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- nv30: only bail on color/depth bpp mismatch when surfaces are
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- a4xx: make sure to actually clamp depth as requested
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- gk110/ir: fix quadop dall emission
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- egl/x11: avoid using freed memory if dri2 init fails
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- loader: fix memory leak in loader_dri3_open
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- nir/spirv: Don't multiply the push constant block size by 4
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- anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge
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- glsl/types: Fix function type comparison function
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- glsl/types: Use \_mesa_hash_data for hashing function types
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- genxml: Make gen6-7 blending look more like gen8
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- anv/pipeline: Unify blend state setup between gen7 and gen8
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- anv: Enable independentBlend on gen7
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- anv: Add an align_down_npot_u32 helper
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- anv: Handle VK_WHOLE_SIZE properly for buffer views
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- i965/miptree: Enforce that height == 1 for 1-D array textures
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- i965/miptree: Set logical_depth0 == 6 for cube maps
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- nir: Add a nir_deref_foreach_leaf helper
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- nir/inline: Constant-initialize local variables in the callee if
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- anv/pipeline: Set up point coord enables
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- i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
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- i965/vec4: Make opt_vector_float reset at the top of each block
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- anv/blit2d: Add a format parameter to bind_dst and create_iview
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- anv/blit2d: Add support for RGB destinations
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- anv/clear: Make cmd_clear_image take an actual VkClearValue
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- anv/clear: Clear E5B9G9R9 images as R32_UINT
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- anv: Include the pipeline layout in the shader hash
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- isl: Allow multisampled array textures
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- anv/descriptor_set: memset anv_descriptor_set_layout
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- anv/pipeline: Fix bind maps for fragment output arrays
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- anv/allocator: Correctly set the number of buckets
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- anv/pipeline: Properly handle OOM during shader compilation
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- anv: Remove unused fields from anv_pipeline_bind_map
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- anv: Add pipeline_has_stage guards a few places
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- anv: Add a struct for storing a compiled shader
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- anv/pipeline: Add support for caching the push constant map
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- anv: Rework pipeline caching
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- appveyor: Install pywin32 extensions.
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- appveyor: Force Visual Studio 2013 image.
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Kenneth Graunke (21):
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- genxml: Add CLIPMODE\_\* prefix to 3DSTATE_CLIP's "Clip Mode" enum
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- genxml: Add APIMODE_D3D missing enum values and improve consistency.
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- anv: Fix near plane clipping on Gen7/7.5.
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- anv: Enable early culling on Gen7.
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- anv: Unify 3DSTATE_CLIP code across generations.
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- genxml: Rename "API Rendering Disable" to "Rendering Disable".
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- anv: Properly call gen75_emit_state_base_address on Haswell.
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- i965: Include VUE handles for GS with invocations > 1.
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- nir: Add a base const_index to shared atomic intrinsics.
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- i965: Fix shared atomic intrinsics to pay attention to base.
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- mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
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- mesa: Don't call GenerateMipmap if Width or Height == 0.
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- glsl: Delete bogus ir_set_program_inouts assert.
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- glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
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- glsl: Fix location bias for patch variables.
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- glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
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- mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.
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- nir/builder: Add bany_inequal and bany helpers.
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- i965: Implement the WaPreventHSTessLevelsInterference workaround.
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- i965: Fix execution size of scalar TCS barrier setup code.
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- i965: Fix barrier count shift in scalar TCS backend.
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- st/omx/enc: check uninitialized list from task release
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- vl/dri3: fix a memory leak from front buffer
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- glsl_to_tgsi: don't use the negate modifier in integer ops after
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- radeonsi: add a workaround for a compute VGPR-usage LLVM bug
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- winsys/amdgpu: disallow DCC with mipmaps
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- gallium/util: fix align64
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- radeonsi: only set dual source blending for MRT0
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- radeonsi: fix VM faults due NULL internal const buffers on CIK
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- radeonsi: disable SDMA texture copying on Carrizo
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- mapi: Massage code to allow clang to compile.
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- i965/vec4: Ignore swizzle of VGRF for use by var_range_end().
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- mesa: Use AC_HEADER_MAJOR to include correct header for major().
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- nir: Walk blocks in source code order in lower_vars_to_ssa.
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- glx: Don't use current context in \__glXSendError
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- anv/descriptor_set: Fix binding partly undefined descriptor sets
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- isl: Fix assert on raw buffer surface state size
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- anv/device: Fix max buffer range limits
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- isl: Fix isl_tiling_is_any_y()
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- anv/gen7_pipeline: Set PixelShaderKillPixel for discards
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- radeonsi: explicitly choose center locations for 1xAA on Polaris
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- radeonsi: fix Polaris MSAA regression
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- radeonsi: ensure sample locations are set for line and polygon
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- st_glsl_to_tgsi: only skip over slots of an input array that are
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- glsl: fix optimization of discard nested multiple levels
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- radeonsi: flush TC L2 cache for indirect draw data
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- radeonsi: add si_set_rw_buffer to be used for internal descriptors
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- egl/dri2: dri2_make_current: Set EGL error if bindContext fails
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- egl/wayland: Set disp->DriverData to NULL on error
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- egl/surfaceless: Set disp->DriverData to NULL on error
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- egl/drm: Set disp->DriverData to NULL on error
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- egl/android: Set dpy->DriverData to NULL on error
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- egl/dri2: Add reference count for dri2_egl_display
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- Android: add missing u_math.h include path for libmesa_isl
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- vc4: fix vc4_resource_from_handle() stride calculation
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- vc4: add hash table look-up for exported dmabufs
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- nvc0/ir: fix images indirect access on Fermi
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- nvc0: fix the driver cb size when draw parameters are used
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- gm107/ir: add missing NEG modifier for IADD32I
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- gm107/ir: make use of ADD32I for all immediates
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- nvc0: upload sample locations on GM20x
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- nvc0: invalidate textures/samplers on GK104+
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- nv50/ir: always emit the NDV bit for OP_QUADOP
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- Avoid overflow in 'last' variable of FindGLXFunction(...)
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- egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
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- Revert "gallium: Force blend color to 16-byte alignment"
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- swr: switch from overriding -march to selecting features
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- gallium/dri: Add shared glapi to LIBADD on Android
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- egl/android: Remove unused variables
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- egl/android: Check return value of dri2_get_dri_config()
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- egl/android: Stop leaking DRI images
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- gallium/winsys/kms: Fix double refcount when importing from prime FD
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- gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time
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- gallium/winsys/kms: Move display target handle lookup to separate
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- gallium/winsys/kms: Look up the GEM handle after importing a prime FD