2
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
6
<category name="GL_ARB_texture_rg" number="53">
8
<enum name="COMPRESSED_RED" value = "0x8225"/>
9
<enum name="COMPRESSED_RG" value = "0x8226"/>
11
<enum name="RG" value = "0x8227"/>
12
<enum name="RG_INTEGER" value = "0x8228"/>
14
<enum name="R8" value = "0x8229"/>
15
<enum name="R16" value = "0x822A"/>
17
<enum name="RG8" value = "0x822B"/>
18
<enum name="RG16" value = "0x822C"/>
20
<enum name="R16F" value = "0x822D"/>
21
<enum name="R32F" value = "0x822E"/>
23
<enum name="RG16F" value = "0x822F"/>
24
<enum name="RG32F" value = "0x8230"/>
26
<enum name="R8I" value = "0x8231"/>
27
<enum name="R8UI" value = "0x8232"/>
28
<enum name="R16I" value = "0x8233"/>
29
<enum name="R16UI" value = "0x8234"/>
30
<enum name="R32I" value = "0x8235"/>
31
<enum name="R32UI" value = "0x8236"/>
33
<enum name="RG8I" value = "0x8237"/>
34
<enum name="RG8UI" value = "0x8238"/>
35
<enum name="RG16I" value = "0x8239"/>
36
<enum name="RG16UI" value = "0x823A"/>
37
<enum name="RG32I" value = "0x823B"/>
38
<enum name="RG32UI" value = "0x823C"/>