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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<category name="GL_ARB_invalidate_subdata" number="666">
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<function name="InvalidateTexSubImage" no_error="true">
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<param name="xoffset" type="GLint"/>
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<param name="yoffset" type="GLint"/>
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<param name="zoffset" type="GLint"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="depth" type="GLsizei"/>
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<function name="InvalidateTexImage" no_error="true">
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<function name="InvalidateBufferSubData" no_error="true">
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<param name="buffer" type="GLuint"/>
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<param name="offset" type="GLintptr"/>
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<param name="length" type="GLsizeiptr"/>
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<function name="InvalidateBufferData" no_error="true">
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<param name="buffer" type="GLuint"/>
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<function name="InvalidateSubFramebuffer" es2="3.0" no_error="true">
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<param name="target" type="GLenum"/>
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<param name="numAttachments" type="GLsizei" counter="true"/>
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<param name="attachments" type="const GLenum *" count="numAttachments"/>
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<param name="x" type="GLint"/>
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<param name="y" type="GLint"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<function name="InvalidateFramebuffer" es2="3.0" no_error="true">
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<param name="target" type="GLenum"/>
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<param name="numAttachments" type="GLsizei" counter="true"/>
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<param name="attachments" type="const GLenum *" count="numAttachments"/>