1
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
3
* Copyright 2012-2022 VMware, Inc.
5
* Permission is hereby granted, free of charge, to any person
6
* obtaining a copy of this software and associated documentation
7
* files (the "Software"), to deal in the Software without
8
* restriction, including without limitation the rights to use, copy,
9
* modify, merge, publish, distribute, sublicense, and/or sell copies
10
* of the Software, and to permit persons to whom the Software is
11
* furnished to do so, subject to the following conditions:
13
* The above copyright notice and this permission notice shall be
14
* included in all copies or substantial portions of the Software.
16
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30
* SVGA 3d hardware definitions for basic types
37
#ifndef _SVGA3D_TYPES_H_
38
#define _SVGA3D_TYPES_H_
40
#define INCLUDE_ALLOW_MODULE
41
#define INCLUDE_ALLOW_USERLEVEL
42
#define INCLUDE_ALLOW_VMCORE
44
#include "includeCheck.h"
47
* Suffix for 64-bit constants. Use it like this:
48
* CONST64(0x7fffffffffffffff) for signed or
49
* CONST64U(0x7fffffffffffffff) for unsigned.
52
* The vmcore/asm64/gen* programs are compiled as 32-bit
53
* applications, but must handle 64 bit constants. If the
54
* 64-bit-constant defining macros are already defined, the
55
* definition will not be overwritten.
58
#if !defined(CONST64) || !defined(CONST64U)
60
#define CONST64(c) c##I64
61
#define CONST64U(c) c##uI64
62
#elif defined __APPLE__
63
#define CONST64(c) c##LL
64
#define CONST64U(c) c##uLL
66
#if defined(VM_X86_64) || defined(VM_ARM_64)
67
#define CONST64(c) c##L
68
#define CONST64U(c) c##uL
70
#define CONST64(c) c##LL
71
#define CONST64U(c) c##uLL
74
#error - Need compiler define for CONST64
78
#define MIN_UINT64 (CONST64U(0))
79
#define MAX_UINT64 (CONST64U(0xffffffffffffffff))
85
#define SVGA3D_INVALID_ID ((uint32)-1)
87
typedef uint8 SVGABool8; /* 8-bit Bool definition */
88
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
89
typedef uint32 SVGA3dColor; /* a, r, g, b */
91
typedef uint32 SVGA3dSurfaceId;
94
#include "vmware_pack_begin.h"
99
#include "vmware_pack_end.h"
103
#include "vmware_pack_begin.h"
104
struct SVGA3dCopyRect {
112
#include "vmware_pack_end.h"
116
#include "vmware_pack_begin.h"
117
struct SVGA3dCopyBox {
128
#include "vmware_pack_end.h"
132
#include "vmware_pack_begin.h"
139
#include "vmware_pack_end.h"
143
#include "vmware_pack_begin.h"
152
#include "vmware_pack_end.h"
156
#include "vmware_pack_begin.h"
162
#include "vmware_pack_end.h"
168
typedef enum SVGA3dSurfaceFormat {
169
SVGA3D_FORMAT_INVALID = 0,
172
SVGA3D_FORMAT_MIN = 1,
186
SVGA3D_LUMINANCE8 = 11,
187
SVGA3D_LUMINANCE4_ALPHA4 = 12,
188
SVGA3D_LUMINANCE16 = 13,
189
SVGA3D_LUMINANCE8_ALPHA8 = 14,
197
SVGA3D_BUMPU8V8 = 20,
198
SVGA3D_BUMPL6V5U5 = 21,
199
SVGA3D_BUMPX8L8V8U8 = 22,
200
SVGA3D_FORMAT_DEAD1 = 23,
202
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
203
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
205
SVGA3D_A2R10G10B10 = 26,
209
SVGA3D_Q8W8V8U8 = 28,
213
SVGA3D_X8L8V8U8 = 30,
214
SVGA3D_A2W10V10U10 = 31,
218
/* Single- and dual-component floating point formats */
221
SVGA3D_RG_S10E5 = 35,
222
SVGA3D_RG_S23E8 = 36,
231
SVGA3D_A16B16G16R16 = 41,
233
/* Packed Video formats */
237
/* Planar video formats */
240
SVGA3D_FORMAT_DEAD2 = 45,
242
SVGA3D_R32G32B32A32_TYPELESS = 46,
243
SVGA3D_R32G32B32A32_UINT = 47,
244
SVGA3D_R32G32B32A32_SINT = 48,
245
SVGA3D_R32G32B32_TYPELESS = 49,
246
SVGA3D_R32G32B32_FLOAT = 50,
247
SVGA3D_R32G32B32_UINT = 51,
248
SVGA3D_R32G32B32_SINT = 52,
249
SVGA3D_R16G16B16A16_TYPELESS = 53,
250
SVGA3D_R16G16B16A16_UINT = 54,
251
SVGA3D_R16G16B16A16_SNORM = 55,
252
SVGA3D_R16G16B16A16_SINT = 56,
253
SVGA3D_R32G32_TYPELESS = 57,
254
SVGA3D_R32G32_UINT = 58,
255
SVGA3D_R32G32_SINT = 59,
256
SVGA3D_R32G8X24_TYPELESS = 60,
257
SVGA3D_D32_FLOAT_S8X24_UINT = 61,
258
SVGA3D_R32_FLOAT_X8X24 = 62,
259
SVGA3D_X32_G8X24_UINT = 63,
260
SVGA3D_R10G10B10A2_TYPELESS = 64,
261
SVGA3D_R10G10B10A2_UINT = 65,
262
SVGA3D_R11G11B10_FLOAT = 66,
263
SVGA3D_R8G8B8A8_TYPELESS = 67,
264
SVGA3D_R8G8B8A8_UNORM = 68,
265
SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
266
SVGA3D_R8G8B8A8_UINT = 70,
267
SVGA3D_R8G8B8A8_SINT = 71,
268
SVGA3D_R16G16_TYPELESS = 72,
269
SVGA3D_R16G16_UINT = 73,
270
SVGA3D_R16G16_SINT = 74,
271
SVGA3D_R32_TYPELESS = 75,
272
SVGA3D_D32_FLOAT = 76,
273
SVGA3D_R32_UINT = 77,
274
SVGA3D_R32_SINT = 78,
275
SVGA3D_R24G8_TYPELESS = 79,
276
SVGA3D_D24_UNORM_S8_UINT = 80,
277
SVGA3D_R24_UNORM_X8 = 81,
278
SVGA3D_X24_G8_UINT = 82,
279
SVGA3D_R8G8_TYPELESS = 83,
280
SVGA3D_R8G8_UNORM = 84,
281
SVGA3D_R8G8_UINT = 85,
282
SVGA3D_R8G8_SINT = 86,
283
SVGA3D_R16_TYPELESS = 87,
284
SVGA3D_R16_UNORM = 88,
285
SVGA3D_R16_UINT = 89,
286
SVGA3D_R16_SNORM = 90,
287
SVGA3D_R16_SINT = 91,
288
SVGA3D_R8_TYPELESS = 92,
289
SVGA3D_R8_UNORM = 93,
291
SVGA3D_R8_SNORM = 95,
294
SVGA3D_R9G9B9E5_SHAREDEXP = 98,
295
SVGA3D_R8G8_B8G8_UNORM = 99,
296
SVGA3D_G8R8_G8B8_UNORM = 100,
297
SVGA3D_BC1_TYPELESS = 101,
298
SVGA3D_BC1_UNORM_SRGB = 102,
299
SVGA3D_BC2_TYPELESS = 103,
300
SVGA3D_BC2_UNORM_SRGB = 104,
301
SVGA3D_BC3_TYPELESS = 105,
302
SVGA3D_BC3_UNORM_SRGB = 106,
303
SVGA3D_BC4_TYPELESS = 107,
304
SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
305
SVGA3D_BC4_SNORM = 109,
306
SVGA3D_BC5_TYPELESS = 110,
307
SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
308
SVGA3D_BC5_SNORM = 112,
309
SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
310
SVGA3D_B8G8R8A8_TYPELESS = 114,
311
SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
312
SVGA3D_B8G8R8X8_TYPELESS = 116,
313
SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
315
/* Advanced depth formats. */
318
SVGA3D_Z_D24S8_INT = 120,
320
/* Planar video formats. */
323
SVGA3D_R32G32B32A32_FLOAT = 122,
324
SVGA3D_R16G16B16A16_FLOAT = 123,
325
SVGA3D_R16G16B16A16_UNORM = 124,
326
SVGA3D_R32G32_FLOAT = 125,
327
SVGA3D_R10G10B10A2_UNORM = 126,
328
SVGA3D_R8G8B8A8_SNORM = 127,
329
SVGA3D_R16G16_FLOAT = 128,
330
SVGA3D_R16G16_UNORM = 129,
331
SVGA3D_R16G16_SNORM = 130,
332
SVGA3D_R32_FLOAT = 131,
333
SVGA3D_R8G8_SNORM = 132,
334
SVGA3D_R16_FLOAT = 133,
335
SVGA3D_D16_UNORM = 134,
336
SVGA3D_A8_UNORM = 135,
337
SVGA3D_BC1_UNORM = 136,
338
SVGA3D_BC2_UNORM = 137,
339
SVGA3D_BC3_UNORM = 138,
340
SVGA3D_B5G6R5_UNORM = 139,
341
SVGA3D_B5G5R5A1_UNORM = 140,
342
SVGA3D_B8G8R8A8_UNORM = 141,
343
SVGA3D_B8G8R8X8_UNORM = 142,
344
SVGA3D_BC4_UNORM = 143,
345
SVGA3D_BC5_UNORM = 144,
346
SVGA3D_B4G4R4A4_UNORM = 145,
349
SVGA3D_BC6H_TYPELESS = 146,
350
SVGA3D_BC6H_UF16 = 147,
351
SVGA3D_BC6H_SF16 = 148,
352
SVGA3D_BC7_TYPELESS = 149,
353
SVGA3D_BC7_UNORM = 150,
354
SVGA3D_BC7_UNORM_SRGB = 151,
356
SVGA3D_R11G11B10_TYPELESS = 153,
359
} SVGA3dSurfaceFormat;
362
#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
365
* HINT flags are not enforced by the device but are useful for
368
#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
369
#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
370
#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
371
#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
372
#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
373
#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
374
#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
375
#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
376
#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
377
#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
379
#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
382
* Is this surface using a base-level pitch for it's mob backing?
384
* This flag is not intended to be set by guest-drivers, but is instead
385
* set by the device when the surface is bound to a mob with a specified
388
#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
390
#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
391
#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
392
#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
395
* Required to be set on a surface to bind it to a screen target.
397
#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
400
* Align images in the guest-backing mob to 16-bytes.
402
#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
404
#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
405
#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
409
* These are enforced for any surface defined with DefineGBSurface_v2.
411
#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
412
#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
413
#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
414
#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
415
#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
416
#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
417
#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
420
* The STAGING flags notes that the surface will not be used directly by the
421
* drawing pipeline, i.e. that it will not be bound to any bind point.
422
* Staging surfaces may be used by copy operations to move data in and out
423
* of other surfaces. No bind flags may be set on surfaces with this flag.
425
* The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
426
* updates indirectly, i.e. the surface will not be updated directly, but
427
* will receive copies from staging surfaces.
429
#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
430
#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
431
#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
434
* Setting this flag allow this surface to be used with the
435
* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
436
* buffer surfaces, and no bind flags are allowed to be set on surfaces
439
#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
442
#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
445
#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
448
#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
451
#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
453
#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
456
#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
457
#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
459
#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
460
#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
463
#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
474
#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
477
typedef uint32 SVGA3dSurface1Flags;
478
typedef uint32 SVGA3dSurface2Flags;
479
typedef uint64 SVGA3dSurfaceAllFlags;
481
#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
482
#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
484
#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
485
( SVGA3D_SURFACE_MOB_PITCH | \
486
SVGA3D_SURFACE_SCREENTARGET | \
487
SVGA3D_SURFACE_ALIGN16 | \
488
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
489
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
490
SVGA3D_SURFACE_STAGING_UPLOAD | \
491
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
492
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
493
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
494
SVGA3D_SURFACE_MULTISAMPLE | \
495
SVGA3D_SURFACE_BIND_UAVIEW | \
496
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
497
SVGA3D_SURFACE_BIND_LOGICOPS | \
498
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
499
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
500
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
501
SVGA3D_SURFACE_RESOURCE_CLAMP | \
502
SVGA3D_SURFACE_STAGING_COPY | \
503
SVGA3D_SURFACE_RESTRICT_UPDATE | \
504
SVGA3D_SURFACE_BIND_TENSOR | \
505
SVGA3D_SURFACE_LO_STAGING \
508
#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
509
( SVGA3D_SURFACE_1D | \
510
SVGA3D_SURFACE_MULTISAMPLE | \
511
SVGA3D_SURFACE_STAGING_COPY \
514
#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
515
( SVGA3D_SURFACE_CUBEMAP | \
516
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
517
SVGA3D_SURFACE_VOLUME | \
518
SVGA3D_SURFACE_1D | \
519
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
520
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
521
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
522
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
523
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
524
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
525
SVGA3D_SURFACE_MULTISAMPLE | \
526
SVGA3D_SURFACE_BIND_UAVIEW | \
527
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
528
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
529
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
530
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
531
SVGA3D_SURFACE_RESOURCE_CLAMP | \
532
SVGA3D_SURFACE_BIND_TENSOR \
535
#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
536
( SVGA3D_SURFACE_CUBEMAP | \
537
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
538
SVGA3D_SURFACE_VOLUME | \
539
SVGA3D_SURFACE_1D | \
540
SVGA3D_SURFACE_MULTISAMPLE \
543
#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
544
( SVGA3D_SURFACE_CUBEMAP | \
545
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
546
SVGA3D_SURFACE_VOLUME | \
547
SVGA3D_SURFACE_1D | \
548
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
549
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
550
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
551
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
552
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
553
SVGA3D_SURFACE_INACTIVE | \
554
SVGA3D_SURFACE_STAGING_UPLOAD | \
555
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
556
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
557
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
558
SVGA3D_SURFACE_MULTISAMPLE | \
559
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
560
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
561
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
562
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
563
SVGA3D_SURFACE_RESOURCE_CLAMP | \
564
SVGA3D_SURFACE_STAGING_COPY | \
565
SVGA3D_SURFACE_BIND_TENSOR | \
566
SVGA3D_SURFACE_LO_STAGING \
569
#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
570
( SVGA3D_SURFACE_CUBEMAP | \
571
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
572
SVGA3D_SURFACE_VOLUME | \
573
SVGA3D_SURFACE_1D | \
574
SVGA3D_SURFACE_DEAD2 | \
575
SVGA3D_SURFACE_ARRAY | \
576
SVGA3D_SURFACE_MULTISAMPLE | \
577
SVGA3D_SURFACE_MOB_PITCH | \
578
SVGA3D_SURFACE_RESOURCE_CLAMP \
581
#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
582
( SVGA3D_SURFACE_CUBEMAP | \
583
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
584
SVGA3D_SURFACE_VOLUME | \
585
SVGA3D_SURFACE_1D | \
586
SVGA3D_SURFACE_SCREENTARGET | \
587
SVGA3D_SURFACE_MOB_PITCH | \
588
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
589
SVGA3D_SURFACE_BIND_UAVIEW | \
590
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
591
SVGA3D_SURFACE_BIND_LOGICOPS | \
592
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
593
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
594
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
595
SVGA3D_SURFACE_STAGING_COPY \
598
#define SVGA3D_SURFACE_DX_ONLY_MASK \
599
( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
600
SVGA3D_SURFACE_STAGING_UPLOAD | \
601
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
602
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
603
SVGA3D_SURFACE_TRANSFER_TO_BUFFER \
606
#define SVGA3D_SURFACE_ANY_STAGING_MASK \
607
( SVGA3D_SURFACE_STAGING_UPLOAD | \
608
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
609
SVGA3D_SURFACE_STAGING_COPY | \
610
SVGA3D_SURFACE_LO_STAGING \
613
#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \
614
(SVGA3D_SURFACE_ANY_STAGING_MASK & \
616
SVGA3D_SURFACE_LO_STAGING \
619
#define SVGA3D_SURFACE_BIND_MASK \
620
( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
621
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
622
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
623
SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
624
SVGA3D_SURFACE_BIND_RENDER_TARGET | \
625
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
626
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
627
SVGA3D_SURFACE_BIND_UAVIEW | \
628
SVGA3D_SURFACE_BIND_LOGICOPS | \
629
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
630
SVGA3D_SURFACE_BIND_TENSOR \
633
#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \
634
( SVGA3D_SURFACE_BIND_MASK | \
635
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
636
SVGA3D_SURFACE_SCREENTARGET | \
637
SVGA3D_SURFACE_HINT_RENDERTARGET | \
638
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
639
SVGA3D_SURFACE_MULTISAMPLE | \
640
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
641
SVGA3D_SURFACE_RESOURCE_CLAMP | \
642
SVGA3D_SURFACE_BIND_TENSOR \
645
#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \
646
( SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \
647
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
648
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
651
#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
652
( SVGA3D_SURFACE_CUBEMAP | \
653
SVGA3D_SURFACE_DEAD2 | \
654
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
655
SVGA3D_SURFACE_VOLUME | \
656
SVGA3D_SURFACE_1D | \
657
SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
658
SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
659
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
660
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
661
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
662
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
663
SVGA3D_SURFACE_MULTISAMPLE | \
664
SVGA3D_SURFACE_BIND_UAVIEW | \
665
SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
666
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
667
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
668
SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
669
SVGA3D_SURFACE_RESOURCE_CLAMP | \
670
SVGA3D_SURFACE_STAGING_COPY \
673
#define SVGA3D_SURFACE_SM5_MASK \
674
( SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
675
SVGA3D_SURFACE_BUFFER_STRUCTURED | \
676
SVGA3D_SURFACE_BIND_RAW_VIEWS | \
677
SVGA3D_SURFACE_BIND_UAVIEW | \
678
SVGA3D_SURFACE_RESOURCE_CLAMP \
681
#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
686
SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
687
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
688
SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
689
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
690
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
691
SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
692
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
695
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
698
SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
701
SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
704
SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
707
SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
710
SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
713
SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
716
SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
719
SVGA3DFORMAT_OP_DMAP = 0x00020000,
722
SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
725
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
728
SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
731
SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
734
SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
737
SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
740
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
743
#define SVGA3D_FORMAT_POSITIVE \
744
(SVGA3DFORMAT_OP_TEXTURE | \
745
SVGA3DFORMAT_OP_VOLUMETEXTURE | \
746
SVGA3DFORMAT_OP_CUBETEXTURE | \
747
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
748
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
749
SVGA3DFORMAT_OP_ZSTENCIL | \
750
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
751
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
752
SVGA3DFORMAT_OP_DISPLAYMODE | \
753
SVGA3DFORMAT_OP_3DACCELERATION | \
754
SVGA3DFORMAT_OP_PIXELSIZE | \
755
SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
756
SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
757
SVGA3DFORMAT_OP_SRGBREAD | \
758
SVGA3DFORMAT_OP_BUMPMAP | \
759
SVGA3DFORMAT_OP_DMAP | \
760
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
761
SVGA3DFORMAT_OP_SRGBWRITE | \
762
SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
763
SVGA3DFORMAT_OP_VERTEXTEXTURE)
765
#define SVGA3D_FORMAT_NEGATIVE \
766
(SVGA3DFORMAT_OP_NOFILTER | \
767
SVGA3DFORMAT_OP_NOALPHABLEND | \
768
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
775
uint32 volumeTexture : 1;
776
uint32 cubeTexture : 1;
777
uint32 offscreenRenderTarget : 1;
778
uint32 sameFormatRenderTarget : 1;
781
uint32 zStencilArbitraryDepth : 1;
782
uint32 sameFormatUpToAlpha : 1;
784
uint32 displayMode : 1;
785
uint32 acceleration3d : 1;
786
uint32 pixelSize : 1;
787
uint32 convertToARGB : 1;
788
uint32 offscreenPlain : 1;
793
uint32 memberOfGroupARGB : 1;
794
uint32 sRGBWrite : 1;
795
uint32 noAlphaBlend : 1;
796
uint32 autoGenMipMap : 1;
797
uint32 vertexTexture : 1;
798
uint32 noTexCoordWrapNorMip : 1;
800
} SVGA3dSurfaceFormatCaps;
805
SVGA3D_RS_INVALID = 0,
807
SVGA3D_RS_ZENABLE = 1,
808
SVGA3D_RS_ZWRITEENABLE = 2,
809
SVGA3D_RS_ALPHATESTENABLE = 3,
810
SVGA3D_RS_DITHERENABLE = 4,
811
SVGA3D_RS_BLENDENABLE = 5,
812
SVGA3D_RS_FOGENABLE = 6,
813
SVGA3D_RS_SPECULARENABLE = 7,
814
SVGA3D_RS_STENCILENABLE = 8,
815
SVGA3D_RS_LIGHTINGENABLE = 9,
816
SVGA3D_RS_NORMALIZENORMALS = 10,
817
SVGA3D_RS_POINTSPRITEENABLE = 11,
818
SVGA3D_RS_POINTSCALEENABLE = 12,
819
SVGA3D_RS_STENCILREF = 13,
820
SVGA3D_RS_STENCILMASK = 14,
821
SVGA3D_RS_STENCILWRITEMASK = 15,
822
SVGA3D_RS_FOGSTART = 16,
823
SVGA3D_RS_FOGEND = 17,
824
SVGA3D_RS_FOGDENSITY = 18,
825
SVGA3D_RS_POINTSIZE = 19,
826
SVGA3D_RS_POINTSIZEMIN = 20,
827
SVGA3D_RS_POINTSIZEMAX = 21,
828
SVGA3D_RS_POINTSCALE_A = 22,
829
SVGA3D_RS_POINTSCALE_B = 23,
830
SVGA3D_RS_POINTSCALE_C = 24,
831
SVGA3D_RS_FOGCOLOR = 25,
832
SVGA3D_RS_AMBIENT = 26,
833
SVGA3D_RS_CLIPPLANEENABLE = 27,
834
SVGA3D_RS_FOGMODE = 28,
835
SVGA3D_RS_FILLMODE = 29,
836
SVGA3D_RS_SHADEMODE = 30,
837
SVGA3D_RS_LINEPATTERN = 31,
838
SVGA3D_RS_SRCBLEND = 32,
839
SVGA3D_RS_DSTBLEND = 33,
840
SVGA3D_RS_BLENDEQUATION = 34,
841
SVGA3D_RS_CULLMODE = 35,
842
SVGA3D_RS_ZFUNC = 36,
843
SVGA3D_RS_ALPHAFUNC = 37,
844
SVGA3D_RS_STENCILFUNC = 38,
845
SVGA3D_RS_STENCILFAIL = 39,
846
SVGA3D_RS_STENCILZFAIL = 40,
847
SVGA3D_RS_STENCILPASS = 41,
848
SVGA3D_RS_ALPHAREF = 42,
849
SVGA3D_RS_FRONTWINDING = 43,
850
SVGA3D_RS_COORDINATETYPE = 44,
851
SVGA3D_RS_ZBIAS = 45,
852
SVGA3D_RS_RANGEFOGENABLE = 46,
853
SVGA3D_RS_COLORWRITEENABLE = 47,
854
SVGA3D_RS_VERTEXMATERIALENABLE = 48,
855
SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
856
SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
857
SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
858
SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
859
SVGA3D_RS_TEXTUREFACTOR = 53,
860
SVGA3D_RS_LOCALVIEWER = 54,
861
SVGA3D_RS_SCISSORTESTENABLE = 55,
862
SVGA3D_RS_BLENDCOLOR = 56,
863
SVGA3D_RS_STENCILENABLE2SIDED = 57,
864
SVGA3D_RS_CCWSTENCILFUNC = 58,
865
SVGA3D_RS_CCWSTENCILFAIL = 59,
866
SVGA3D_RS_CCWSTENCILZFAIL = 60,
867
SVGA3D_RS_CCWSTENCILPASS = 61,
868
SVGA3D_RS_VERTEXBLEND = 62,
869
SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
870
SVGA3D_RS_DEPTHBIAS = 64,
875
SVGA3D_RS_OUTPUTGAMMA = 65,
876
SVGA3D_RS_ZVISIBLE = 66,
877
SVGA3D_RS_LASTPIXEL = 67,
878
SVGA3D_RS_CLIPPING = 68,
879
SVGA3D_RS_WRAP0 = 69,
880
SVGA3D_RS_WRAP1 = 70,
881
SVGA3D_RS_WRAP2 = 71,
882
SVGA3D_RS_WRAP3 = 72,
883
SVGA3D_RS_WRAP4 = 73,
884
SVGA3D_RS_WRAP5 = 74,
885
SVGA3D_RS_WRAP6 = 75,
886
SVGA3D_RS_WRAP7 = 76,
887
SVGA3D_RS_WRAP8 = 77,
888
SVGA3D_RS_WRAP9 = 78,
889
SVGA3D_RS_WRAP10 = 79,
890
SVGA3D_RS_WRAP11 = 80,
891
SVGA3D_RS_WRAP12 = 81,
892
SVGA3D_RS_WRAP13 = 82,
893
SVGA3D_RS_WRAP14 = 83,
894
SVGA3D_RS_WRAP15 = 84,
895
SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
896
SVGA3D_RS_MULTISAMPLEMASK = 86,
897
SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
898
SVGA3D_RS_TWEENFACTOR = 88,
899
SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
900
SVGA3D_RS_COLORWRITEENABLE1 = 90,
901
SVGA3D_RS_COLORWRITEENABLE2 = 91,
902
SVGA3D_RS_COLORWRITEENABLE3 = 92,
903
SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
904
SVGA3D_RS_SRCBLENDALPHA = 94,
905
SVGA3D_RS_DSTBLENDALPHA = 95,
906
SVGA3D_RS_BLENDEQUATIONALPHA = 96,
907
SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
908
SVGA3D_RS_LINEWIDTH = 98,
910
} SVGA3dRenderStateName;
913
SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
914
SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
915
SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
916
SVGA3D_TRANSPARENCYANTIALIAS_MAX
917
} SVGA3dTransparencyAntialiasType;
920
SVGA3D_VERTEXMATERIAL_NONE = 0,
921
SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
922
SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
923
SVGA3D_VERTEXMATERIAL_MAX = 3,
924
} SVGA3dVertexMaterial;
927
SVGA3D_FILLMODE_INVALID = 0,
928
SVGA3D_FILLMODE_MIN = 1,
929
SVGA3D_FILLMODE_POINT = 1,
930
SVGA3D_FILLMODE_LINE = 2,
931
SVGA3D_FILLMODE_FILL = 3,
933
} SVGA3dFillModeType;
937
#include "vmware_pack_begin.h"
940
uint16 mode; /* SVGA3dFillModeType */
941
uint16 face; /* SVGA3dFace */
945
#include "vmware_pack_end.h"
949
SVGA3D_SHADEMODE_INVALID = 0,
950
SVGA3D_SHADEMODE_FLAT = 1,
951
SVGA3D_SHADEMODE_SMOOTH = 2,
952
SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
957
#include "vmware_pack_begin.h"
965
#include "vmware_pack_end.h"
969
SVGA3D_BLENDOP_INVALID = 0,
970
SVGA3D_BLENDOP_MIN = 1,
971
SVGA3D_BLENDOP_ZERO = 1,
972
SVGA3D_BLENDOP_ONE = 2,
973
SVGA3D_BLENDOP_SRCCOLOR = 3,
974
SVGA3D_BLENDOP_INVSRCCOLOR = 4,
975
SVGA3D_BLENDOP_SRCALPHA = 5,
976
SVGA3D_BLENDOP_INVSRCALPHA = 6,
977
SVGA3D_BLENDOP_DESTALPHA = 7,
978
SVGA3D_BLENDOP_INVDESTALPHA = 8,
979
SVGA3D_BLENDOP_DESTCOLOR = 9,
980
SVGA3D_BLENDOP_INVDESTCOLOR = 10,
981
SVGA3D_BLENDOP_SRCALPHASAT = 11,
982
SVGA3D_BLENDOP_BLENDFACTOR = 12,
983
SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
984
SVGA3D_BLENDOP_SRC1COLOR = 14,
985
SVGA3D_BLENDOP_INVSRC1COLOR = 15,
986
SVGA3D_BLENDOP_SRC1ALPHA = 16,
987
SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
988
SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
989
SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
994
SVGA3D_BLENDEQ_INVALID = 0,
995
SVGA3D_BLENDEQ_MIN = 1,
996
SVGA3D_BLENDEQ_ADD = 1,
997
SVGA3D_BLENDEQ_SUBTRACT = 2,
998
SVGA3D_BLENDEQ_REVSUBTRACT = 3,
999
SVGA3D_BLENDEQ_MINIMUM = 4,
1000
SVGA3D_BLENDEQ_MAXIMUM = 5,
1002
} SVGA3dBlendEquation;
1005
SVGA3D_DX11_LOGICOP_MIN = 0,
1006
SVGA3D_DX11_LOGICOP_CLEAR = 0,
1007
SVGA3D_DX11_LOGICOP_SET = 1,
1008
SVGA3D_DX11_LOGICOP_COPY = 2,
1009
SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
1010
SVGA3D_DX11_LOGICOP_NOOP = 4,
1011
SVGA3D_DX11_LOGICOP_INVERT = 5,
1012
SVGA3D_DX11_LOGICOP_AND = 6,
1013
SVGA3D_DX11_LOGICOP_NAND = 7,
1014
SVGA3D_DX11_LOGICOP_OR = 8,
1015
SVGA3D_DX11_LOGICOP_NOR = 9,
1016
SVGA3D_DX11_LOGICOP_XOR = 10,
1017
SVGA3D_DX11_LOGICOP_EQUIV = 11,
1018
SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
1019
SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
1020
SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
1021
SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
1022
SVGA3D_DX11_LOGICOP_MAX
1023
} SVGA3dDX11LogicOp;
1026
SVGA3D_FRONTWINDING_INVALID = 0,
1027
SVGA3D_FRONTWINDING_CW = 1,
1028
SVGA3D_FRONTWINDING_CCW = 2,
1029
SVGA3D_FRONTWINDING_MAX
1030
} SVGA3dFrontWinding;
1033
SVGA3D_FACE_INVALID = 0,
1034
SVGA3D_FACE_NONE = 1,
1035
SVGA3D_FACE_MIN = 1,
1036
SVGA3D_FACE_FRONT = 2,
1037
SVGA3D_FACE_BACK = 3,
1038
SVGA3D_FACE_FRONT_BACK = 4,
1045
SVGA3D_CMP_INVALID = 0,
1046
SVGA3D_CMP_NEVER = 1,
1047
SVGA3D_CMP_LESS = 2,
1048
SVGA3D_CMP_EQUAL = 3,
1049
SVGA3D_CMP_LESSEQUAL = 4,
1050
SVGA3D_CMP_GREATER = 5,
1051
SVGA3D_CMP_NOTEQUAL = 6,
1052
SVGA3D_CMP_GREATEREQUAL = 7,
1053
SVGA3D_CMP_ALWAYS = 8,
1059
SVGA3D_FOGFUNC_INVALID = 0,
1060
SVGA3D_FOGFUNC_EXP = 1,
1061
SVGA3D_FOGFUNC_EXP2 = 2,
1062
SVGA3D_FOGFUNC_LINEAR = 3,
1063
SVGA3D_FOGFUNC_PER_VERTEX = 4
1064
} SVGA3dFogFunction;
1068
SVGA3D_FOGTYPE_INVALID = 0,
1069
SVGA3D_FOGTYPE_VERTEX = 1,
1070
SVGA3D_FOGTYPE_PIXEL = 2,
1071
SVGA3D_FOGTYPE_MAX = 3
1076
SVGA3D_FOGBASE_INVALID = 0,
1077
SVGA3D_FOGBASE_DEPTHBASED = 1,
1078
SVGA3D_FOGBASE_RANGEBASED = 2,
1079
SVGA3D_FOGBASE_MAX = 3
1083
SVGA3D_STENCILOP_INVALID = 0,
1084
SVGA3D_STENCILOP_MIN = 1,
1085
SVGA3D_STENCILOP_KEEP = 1,
1086
SVGA3D_STENCILOP_ZERO = 2,
1087
SVGA3D_STENCILOP_REPLACE = 3,
1088
SVGA3D_STENCILOP_INCRSAT = 4,
1089
SVGA3D_STENCILOP_DECRSAT = 5,
1090
SVGA3D_STENCILOP_INVERT = 6,
1091
SVGA3D_STENCILOP_INCR = 7,
1092
SVGA3D_STENCILOP_DECR = 8,
1093
SVGA3D_STENCILOP_MAX
1097
SVGA3D_CLIPPLANE_0 = (1 << 0),
1098
SVGA3D_CLIPPLANE_1 = (1 << 1),
1099
SVGA3D_CLIPPLANE_2 = (1 << 2),
1100
SVGA3D_CLIPPLANE_3 = (1 << 3),
1101
SVGA3D_CLIPPLANE_4 = (1 << 4),
1102
SVGA3D_CLIPPLANE_5 = (1 << 5),
1106
SVGA3D_CLEAR_COLOR = 0x1,
1107
SVGA3D_CLEAR_DEPTH = 0x2,
1108
SVGA3D_CLEAR_STENCIL = 0x4,
1111
SVGA3D_CLEAR_COLORFILL = 0x8
1115
SVGA3D_RT_DEPTH = 0,
1117
SVGA3D_RT_STENCIL = 1,
1118
SVGA3D_RT_COLOR0 = 2,
1119
SVGA3D_RT_COLOR1 = 3,
1120
SVGA3D_RT_COLOR2 = 4,
1121
SVGA3D_RT_COLOR3 = 5,
1122
SVGA3D_RT_COLOR4 = 6,
1123
SVGA3D_RT_COLOR5 = 7,
1124
SVGA3D_RT_COLOR6 = 8,
1125
SVGA3D_RT_COLOR7 = 9,
1127
SVGA3D_RT_INVALID = ((uint32)-1),
1128
} SVGA3dRenderTargetType;
1130
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1133
#include "vmware_pack_begin.h"
1143
#include "vmware_pack_end.h"
1147
SVGA3D_VBLEND_DISABLE = 0,
1148
SVGA3D_VBLEND_1WEIGHT = 1,
1149
SVGA3D_VBLEND_2WEIGHT = 2,
1150
SVGA3D_VBLEND_3WEIGHT = 3,
1151
SVGA3D_VBLEND_MAX = 4,
1152
} SVGA3dVertexBlendFlags;
1155
SVGA3D_WRAPCOORD_0 = 1 << 0,
1156
SVGA3D_WRAPCOORD_1 = 1 << 1,
1157
SVGA3D_WRAPCOORD_2 = 1 << 2,
1158
SVGA3D_WRAPCOORD_3 = 1 << 3,
1159
SVGA3D_WRAPCOORD_ALL = 0xF,
1165
SVGA3D_TS_INVALID = 0,
1167
SVGA3D_TS_BIND_TEXTURE = 1,
1168
SVGA3D_TS_COLOROP = 2,
1169
SVGA3D_TS_COLORARG1 = 3,
1170
SVGA3D_TS_COLORARG2 = 4,
1171
SVGA3D_TS_ALPHAOP = 5,
1172
SVGA3D_TS_ALPHAARG1 = 6,
1173
SVGA3D_TS_ALPHAARG2 = 7,
1174
SVGA3D_TS_ADDRESSU = 8,
1175
SVGA3D_TS_ADDRESSV = 9,
1176
SVGA3D_TS_MIPFILTER = 10,
1177
SVGA3D_TS_MAGFILTER = 11,
1178
SVGA3D_TS_MINFILTER = 12,
1179
SVGA3D_TS_BORDERCOLOR = 13,
1180
SVGA3D_TS_TEXCOORDINDEX = 14,
1181
SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
1182
SVGA3D_TS_TEXCOORDGEN = 16,
1183
SVGA3D_TS_BUMPENVMAT00 = 17,
1184
SVGA3D_TS_BUMPENVMAT01 = 18,
1185
SVGA3D_TS_BUMPENVMAT10 = 19,
1186
SVGA3D_TS_BUMPENVMAT11 = 20,
1187
SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
1188
SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
1189
SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
1190
SVGA3D_TS_ADDRESSW = 24,
1195
SVGA3D_TS_GAMMA = 25,
1196
SVGA3D_TS_BUMPENVLSCALE = 26,
1197
SVGA3D_TS_BUMPENVLOFFSET = 27,
1198
SVGA3D_TS_COLORARG0 = 28,
1199
SVGA3D_TS_ALPHAARG0 = 29,
1200
SVGA3D_TS_PREGB_MAX = 30,
1201
SVGA3D_TS_CONSTANT = 30,
1202
SVGA3D_TS_COLOR_KEY_ENABLE = 31,
1203
SVGA3D_TS_COLOR_KEY = 32,
1205
} SVGA3dTextureStateName;
1208
SVGA3D_TC_INVALID = 0,
1209
SVGA3D_TC_DISABLE = 1,
1210
SVGA3D_TC_SELECTARG1 = 2,
1211
SVGA3D_TC_SELECTARG2 = 3,
1212
SVGA3D_TC_MODULATE = 4,
1214
SVGA3D_TC_ADDSIGNED = 6,
1215
SVGA3D_TC_SUBTRACT = 7,
1216
SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1217
SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1218
SVGA3D_TC_BLENDCURRENTALPHA = 10,
1219
SVGA3D_TC_BLENDFACTORALPHA = 11,
1220
SVGA3D_TC_MODULATE2X = 12,
1221
SVGA3D_TC_MODULATE4X = 13,
1222
SVGA3D_TC_DSDT = 14,
1223
SVGA3D_TC_DOTPRODUCT3 = 15,
1224
SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1225
SVGA3D_TC_ADDSIGNED2X = 17,
1226
SVGA3D_TC_ADDSMOOTH = 18,
1227
SVGA3D_TC_PREMODULATE = 19,
1228
SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1229
SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1230
SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1231
SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1232
SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1233
SVGA3D_TC_MULTIPLYADD = 25,
1234
SVGA3D_TC_LERP = 26,
1236
} SVGA3dTextureCombiner;
1238
#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1241
SVGA3D_TEX_ADDRESS_INVALID = 0,
1242
SVGA3D_TEX_ADDRESS_MIN = 1,
1243
SVGA3D_TEX_ADDRESS_WRAP = 1,
1244
SVGA3D_TEX_ADDRESS_MIRROR = 2,
1245
SVGA3D_TEX_ADDRESS_CLAMP = 3,
1246
SVGA3D_TEX_ADDRESS_BORDER = 4,
1247
SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1248
SVGA3D_TEX_ADDRESS_EDGE = 6,
1249
SVGA3D_TEX_ADDRESS_MAX
1250
} SVGA3dTextureAddress;
1254
SVGA3D_TEX_FILTER_NONE = 0,
1255
SVGA3D_TEX_FILTER_MIN = 0,
1256
SVGA3D_TEX_FILTER_NEAREST = 1,
1257
SVGA3D_TEX_FILTER_LINEAR = 2,
1258
SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1259
SVGA3D_TEX_FILTER_FLATCUBIC = 4,
1260
SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
1261
SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
1262
SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
1263
SVGA3D_TEX_FILTER_MAX
1264
} SVGA3dTextureFilter;
1267
SVGA3D_TEX_TRANSFORM_OFF = 0,
1268
SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1269
SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1270
SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1271
SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1272
SVGA3D_TEX_PROJECTED = (1 << 15),
1273
} SVGA3dTexTransformFlags;
1276
SVGA3D_TEXCOORD_GEN_OFF = 0,
1277
SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1278
SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1279
SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1280
SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1281
SVGA3D_TEXCOORD_GEN_MAX
1282
} SVGA3dTextureCoordGen;
1286
SVGA3D_TA_INVALID = 0,
1287
SVGA3D_TA_TFACTOR = 1,
1288
SVGA3D_TA_PREVIOUS = 2,
1289
SVGA3D_TA_DIFFUSE = 3,
1290
SVGA3D_TA_TEXTURE = 4,
1291
SVGA3D_TA_SPECULAR = 5,
1292
SVGA3D_TA_CONSTANT = 6,
1294
} SVGA3dTextureArgData;
1296
#define SVGA3D_TM_MASK_LEN 4
1301
SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1302
SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1303
} SVGA3dTextureArgModifier;
1308
SVGA3D_DECLUSAGE_POSITION = 0,
1309
SVGA3D_DECLUSAGE_BLENDWEIGHT,
1310
SVGA3D_DECLUSAGE_BLENDINDICES,
1311
SVGA3D_DECLUSAGE_NORMAL,
1312
SVGA3D_DECLUSAGE_PSIZE,
1313
SVGA3D_DECLUSAGE_TEXCOORD,
1314
SVGA3D_DECLUSAGE_TANGENT,
1315
SVGA3D_DECLUSAGE_BINORMAL,
1316
SVGA3D_DECLUSAGE_TESSFACTOR,
1317
SVGA3D_DECLUSAGE_POSITIONT,
1318
SVGA3D_DECLUSAGE_COLOR,
1319
SVGA3D_DECLUSAGE_FOG,
1320
SVGA3D_DECLUSAGE_DEPTH,
1321
SVGA3D_DECLUSAGE_SAMPLE,
1322
SVGA3D_DECLUSAGE_MAX
1326
SVGA3D_DECLMETHOD_DEFAULT = 0,
1327
SVGA3D_DECLMETHOD_PARTIALU,
1328
SVGA3D_DECLMETHOD_PARTIALV,
1329
SVGA3D_DECLMETHOD_CROSSUV,
1330
SVGA3D_DECLMETHOD_UV,
1331
SVGA3D_DECLMETHOD_LOOKUP,
1332
SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1336
SVGA3D_DECLTYPE_FLOAT1 = 0,
1337
SVGA3D_DECLTYPE_FLOAT2 = 1,
1338
SVGA3D_DECLTYPE_FLOAT3 = 2,
1339
SVGA3D_DECLTYPE_FLOAT4 = 3,
1340
SVGA3D_DECLTYPE_D3DCOLOR = 4,
1341
SVGA3D_DECLTYPE_UBYTE4 = 5,
1342
SVGA3D_DECLTYPE_SHORT2 = 6,
1343
SVGA3D_DECLTYPE_SHORT4 = 7,
1344
SVGA3D_DECLTYPE_UBYTE4N = 8,
1345
SVGA3D_DECLTYPE_SHORT2N = 9,
1346
SVGA3D_DECLTYPE_SHORT4N = 10,
1347
SVGA3D_DECLTYPE_USHORT2N = 11,
1348
SVGA3D_DECLTYPE_USHORT4N = 12,
1349
SVGA3D_DECLTYPE_UDEC3 = 13,
1350
SVGA3D_DECLTYPE_DEC3N = 14,
1351
SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1352
SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1353
SVGA3D_DECLTYPE_MAX,
1363
uint32 indexedData : 1;
1366
uint32 instanceData : 1;
1370
} SVGA3dVertexDivisor;
1374
SVGA3D_PRIMITIVE_INVALID = 0,
1375
SVGA3D_PRIMITIVE_MIN = 0,
1376
SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1377
SVGA3D_PRIMITIVE_POINTLIST = 2,
1378
SVGA3D_PRIMITIVE_LINELIST = 3,
1379
SVGA3D_PRIMITIVE_LINESTRIP = 4,
1380
SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1381
SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1382
SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1383
SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1384
SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1385
SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1386
SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1387
SVGA3D_PRIMITIVE_DX10_MAX = 11,
1388
SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1389
SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1390
SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1391
SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1392
SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1393
SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1394
SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1395
SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1396
SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1397
SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1398
SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1399
SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1400
SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1401
SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1402
SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1403
SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1404
SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1405
SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1406
SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1407
SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1408
SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1409
SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1410
SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1411
SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1412
SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1413
SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1414
SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1415
SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1416
SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1417
SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1418
SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1419
SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1420
SVGA3D_PRIMITIVE_MAX = 43
1421
} SVGA3dPrimitiveType;
1424
SVGA3D_COORDINATE_INVALID = 0,
1425
SVGA3D_COORDINATE_LEFTHANDED = 1,
1426
SVGA3D_COORDINATE_RIGHTHANDED = 2,
1427
SVGA3D_COORDINATE_MAX
1428
} SVGA3dCoordinateType;
1431
SVGA3D_TRANSFORM_INVALID = 0,
1432
SVGA3D_TRANSFORM_WORLD = 1,
1433
SVGA3D_TRANSFORM_MIN = 1,
1434
SVGA3D_TRANSFORM_VIEW = 2,
1435
SVGA3D_TRANSFORM_PROJECTION = 3,
1436
SVGA3D_TRANSFORM_TEXTURE0 = 4,
1437
SVGA3D_TRANSFORM_TEXTURE1 = 5,
1438
SVGA3D_TRANSFORM_TEXTURE2 = 6,
1439
SVGA3D_TRANSFORM_TEXTURE3 = 7,
1440
SVGA3D_TRANSFORM_TEXTURE4 = 8,
1441
SVGA3D_TRANSFORM_TEXTURE5 = 9,
1442
SVGA3D_TRANSFORM_TEXTURE6 = 10,
1443
SVGA3D_TRANSFORM_TEXTURE7 = 11,
1444
SVGA3D_TRANSFORM_WORLD1 = 12,
1445
SVGA3D_TRANSFORM_WORLD2 = 13,
1446
SVGA3D_TRANSFORM_WORLD3 = 14,
1447
SVGA3D_TRANSFORM_MAX
1448
} SVGA3dTransformType;
1451
SVGA3D_LIGHTTYPE_INVALID = 0,
1452
SVGA3D_LIGHTTYPE_MIN = 1,
1453
SVGA3D_LIGHTTYPE_POINT = 1,
1454
SVGA3D_LIGHTTYPE_SPOT1 = 2,
1455
SVGA3D_LIGHTTYPE_SPOT2 = 3,
1456
SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1457
SVGA3D_LIGHTTYPE_MAX
1461
SVGA3D_CUBEFACE_POSX = 0,
1462
SVGA3D_CUBEFACE_NEGX = 1,
1463
SVGA3D_CUBEFACE_POSY = 2,
1464
SVGA3D_CUBEFACE_NEGY = 3,
1465
SVGA3D_CUBEFACE_POSZ = 4,
1466
SVGA3D_CUBEFACE_NEGZ = 5,
1470
SVGA3D_SHADERTYPE_INVALID = 0,
1471
SVGA3D_SHADERTYPE_MIN = 1,
1472
SVGA3D_SHADERTYPE_VS = 1,
1473
SVGA3D_SHADERTYPE_PS = 2,
1474
SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1475
SVGA3D_SHADERTYPE_GS = 3,
1476
SVGA3D_SHADERTYPE_DX10_MAX = 4,
1477
SVGA3D_SHADERTYPE_HS = 4,
1478
SVGA3D_SHADERTYPE_DS = 5,
1479
SVGA3D_SHADERTYPE_CS = 6,
1480
SVGA3D_SHADERTYPE_MAX = 7
1483
#define SVGA3D_NUM_SHADERTYPE_PREDX \
1484
(SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1486
#define SVGA3D_NUM_SHADERTYPE_DX10 \
1487
(SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1489
#define SVGA3D_NUM_SHADERTYPE \
1490
(SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1493
SVGA3D_CONST_TYPE_MIN = 0,
1494
SVGA3D_CONST_TYPE_FLOAT = 0,
1495
SVGA3D_CONST_TYPE_INT = 1,
1496
SVGA3D_CONST_TYPE_BOOL = 2,
1497
SVGA3D_CONST_TYPE_MAX = 3,
1498
} SVGA3dShaderConstType;
1501
#define SVGA3D_CONSTREG_MAX 256
1502
#define SVGA3D_CONSTINTREG_MAX 16
1503
#define SVGA3D_CONSTBOOLREG_MAX 16
1506
SVGA3D_STRETCH_BLT_POINT = 0,
1507
SVGA3D_STRETCH_BLT_LINEAR = 1,
1508
SVGA3D_STRETCH_BLT_MAX
1509
} SVGA3dStretchBltMode;
1512
SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1513
SVGA3D_QUERYTYPE_MIN = 0,
1514
SVGA3D_QUERYTYPE_OCCLUSION = 0,
1515
SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1516
SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1517
SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1518
SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1519
SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1520
SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1521
SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1522
SVGA3D_QUERYTYPE_DX10_MAX = 8,
1523
SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1524
SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1525
SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1526
SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1527
SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1528
SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1529
SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1530
SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1531
SVGA3D_QUERYTYPE_MAX
1534
typedef uint8 SVGA3dQueryTypeUint8;
1536
#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1539
#define SVGA3D_MAX_QUERY 64
1542
* Query result buffer formats
1545
#include "vmware_pack_begin.h"
1547
uint32 samplesRendered;
1549
#include "vmware_pack_end.h"
1550
SVGADXOcclusionQueryResult;
1553
#include "vmware_pack_begin.h"
1557
#include "vmware_pack_end.h"
1558
SVGADXEventQueryResult;
1561
#include "vmware_pack_begin.h"
1565
#include "vmware_pack_end.h"
1566
SVGADXTimestampQueryResult;
1569
#include "vmware_pack_begin.h"
1571
uint64 realFrequency;
1574
#include "vmware_pack_end.h"
1575
SVGADXTimestampDisjointQueryResult;
1578
#include "vmware_pack_begin.h"
1580
uint64 inputAssemblyVertices;
1581
uint64 inputAssemblyPrimitives;
1582
uint64 vertexShaderInvocations;
1583
uint64 geometryShaderInvocations;
1584
uint64 geometryShaderPrimitives;
1585
uint64 clipperInvocations;
1586
uint64 clipperPrimitives;
1587
uint64 pixelShaderInvocations;
1588
uint64 hullShaderInvocations;
1589
uint64 domainShaderInvocations;
1590
uint64 computeShaderInvocations;
1592
#include "vmware_pack_end.h"
1593
SVGADXPipelineStatisticsQueryResult;
1596
#include "vmware_pack_begin.h"
1598
uint32 anySamplesRendered;
1600
#include "vmware_pack_end.h"
1601
SVGADXOcclusionPredicateQueryResult;
1604
#include "vmware_pack_begin.h"
1606
uint64 numPrimitivesWritten;
1607
uint64 numPrimitivesRequired;
1609
#include "vmware_pack_end.h"
1610
SVGADXStreamOutStatisticsQueryResult;
1613
#include "vmware_pack_begin.h"
1617
#include "vmware_pack_end.h"
1618
SVGADXStreamOutPredicateQueryResult;
1621
#include "vmware_pack_begin.h"
1623
uint64 samplesRendered;
1625
#include "vmware_pack_end.h"
1626
SVGADXOcclusion64QueryResult;
1629
* SVGADXQueryResultUnion is not intended for use in the protocol, but is
1630
* very helpful when working with queries generically.
1633
#include "vmware_pack_begin.h"
1634
union SVGADXQueryResultUnion {
1635
SVGADXOcclusionQueryResult occ;
1636
SVGADXEventQueryResult event;
1637
SVGADXTimestampQueryResult ts;
1638
SVGADXTimestampDisjointQueryResult tsDisjoint;
1639
SVGADXPipelineStatisticsQueryResult pipelineStats;
1640
SVGADXOcclusionPredicateQueryResult occPred;
1641
SVGADXStreamOutStatisticsQueryResult soStats;
1642
SVGADXStreamOutPredicateQueryResult soPred;
1643
SVGADXOcclusion64QueryResult occ64;
1645
#include "vmware_pack_end.h"
1646
SVGADXQueryResultUnion;
1650
SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1651
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1652
SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1653
SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1657
SVGA3D_WRITE_HOST_VRAM = 1,
1658
SVGA3D_READ_HOST_VRAM = 2,
1659
} SVGA3dTransferType;
1661
#define SVGA3D_LOGICOP_INVALID 0
1662
#define SVGA3D_LOGICOP_COPY 1
1664
#define SVGA3D_LOGICOP_MIN 1
1665
#define SVGA3D_LOGICOP_NOT 2
1666
#define SVGA3D_LOGICOP_AND 3
1667
#define SVGA3D_LOGICOP_OR 4
1668
#define SVGA3D_LOGICOP_XOR 5
1669
#define SVGA3D_LOGICOP_NXOR 6
1670
#define SVGA3D_LOGICOP_ROP3 7
1672
#define SVGA3D_LOGICOP_MAX 8
1674
typedef uint16 SVGA3dLogicOp;
1676
#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
1677
#define SVGA3D_LOGICOP_ROP3_MIN 0
1678
#define SVGA3D_LOGICOP_ROP3_MAX 256
1680
typedef uint16 SVGA3dLogicOpRop3;
1683
#include "vmware_pack_begin.h"
1687
uint16 function; /* SVGA3dFogFunction */
1688
uint8 type; /* SVGA3dFogType */
1689
uint8 base; /* SVGA3dFogBase */
1694
#include "vmware_pack_end.h"
1698
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1699
* is a surface ID as well as face/mipmap indices.
1702
#include "vmware_pack_begin.h"
1703
struct SVGA3dSurfaceImageId {
1708
#include "vmware_pack_end.h"
1709
SVGA3dSurfaceImageId;
1712
#include "vmware_pack_begin.h"
1713
struct SVGA3dSubSurfaceId {
1715
uint32 subResourceId;
1717
#include "vmware_pack_end.h"
1721
#include "vmware_pack_begin.h"
1727
#include "vmware_pack_end.h"
1732
SVGA_OTABLE_MOB = 0,
1733
SVGA_OTABLE_MIN = 0,
1734
SVGA_OTABLE_SURFACE = 1,
1735
SVGA_OTABLE_CONTEXT = 2,
1736
SVGA_OTABLE_SHADER = 3,
1737
SVGA_OTABLE_SCREENTARGET = 4,
1739
SVGA_OTABLE_DX9_MAX = 5,
1741
SVGA_OTABLE_DXCONTEXT = 5,
1742
SVGA_OTABLE_DX_MAX = 6,
1746
SVGA_OTABLE_DEVEL_MAX = 6,
1747
SVGA_OTABLE_MAX = 6,
1750
SVGA_OTABLE_RESERVED1 = 6,
1751
SVGA_OTABLE_RESERVED2 = 7,
1752
SVGA_OTABLE_BUG_1952836_MAX = 8,
1756
SVGA_COTABLE_MIN = 0,
1757
SVGA_COTABLE_RTVIEW = 0,
1758
SVGA_COTABLE_DSVIEW = 1,
1759
SVGA_COTABLE_SRVIEW = 2,
1760
SVGA_COTABLE_ELEMENTLAYOUT = 3,
1761
SVGA_COTABLE_BLENDSTATE = 4,
1762
SVGA_COTABLE_DEPTHSTENCIL = 5,
1763
SVGA_COTABLE_RASTERIZERSTATE = 6,
1764
SVGA_COTABLE_SAMPLER = 7,
1765
SVGA_COTABLE_STREAMOUTPUT = 8,
1766
SVGA_COTABLE_DXQUERY = 9,
1767
SVGA_COTABLE_DXSHADER = 10,
1768
SVGA_COTABLE_DX10_MAX = 11,
1769
SVGA_COTABLE_UAVIEW = 11,
1770
SVGA_COTABLE_MAX = 12,
1774
#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1776
typedef enum SVGAMobFormat {
1777
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1778
SVGA3D_MOBFMT_PT_0 = 0,
1779
SVGA3D_MOBFMT_MIN = 0,
1780
SVGA3D_MOBFMT_PT_1 = 1,
1781
SVGA3D_MOBFMT_PT_2 = 2,
1782
SVGA3D_MOBFMT_RANGE = 3,
1783
SVGA3D_MOBFMT_PT64_0 = 4,
1784
SVGA3D_MOBFMT_PT64_1 = 5,
1785
SVGA3D_MOBFMT_PT64_2 = 6,
1786
SVGA3D_MOBFMT_PREDX_MAX = 7,
1787
SVGA3D_MOBFMT_EMPTY = 7,
1795
#define SVGA3D_MOB_EMPTY_BASE 1
1798
* Multisample pattern types.
1801
typedef enum SVGA3dMSPattern {
1802
SVGA3D_MS_PATTERN_NONE = 0,
1803
SVGA3D_MS_PATTERN_MIN = 0,
1804
SVGA3D_MS_PATTERN_STANDARD = 1,
1805
SVGA3D_MS_PATTERN_CENTER = 2,
1806
SVGA3D_MS_PATTERN_MAX = 3,
1810
* Precision settings for each sample.
1813
typedef enum SVGA3dMSQualityLevel {
1814
SVGA3D_MS_QUALITY_NONE = 0,
1815
SVGA3D_MS_QUALITY_MIN = 0,
1816
SVGA3D_MS_QUALITY_FULL = 1,
1817
SVGA3D_MS_QUALITY_RESOLVED = 2,
1818
SVGA3D_MS_QUALITY_MAX = 3,
1819
} SVGA3dMSQualityLevel;
1823
typedef enum SVGA3dFrameUpdateType {
1824
SVGA3D_FRAME_END = 0,
1825
SVGA3D_FRAME_MIN = 0,
1826
SVGA3D_FRAME_PARTIAL = 1,
1827
SVGA3D_FRAME_UNKNOWN = 2,
1828
SVGA3D_FRAME_MAX = 3,
1829
} SVGA3dFrameUpdateType;