2
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
6
<category name="GL_ARB_vertex_attrib_64bit" number="99">
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<function name="VertexAttribL1d" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="x" type="GLdouble"/>
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<function name="VertexAttribL2d" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="x" type="GLdouble"/>
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<param name="y" type="GLdouble"/>
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<function name="VertexAttribL3d" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="x" type="GLdouble"/>
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<param name="y" type="GLdouble"/>
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<param name="z" type="GLdouble"/>
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<function name="VertexAttribL4d" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="x" type="GLdouble"/>
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<param name="y" type="GLdouble"/>
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<param name="z" type="GLdouble"/>
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<param name="w" type="GLdouble"/>
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<function name="VertexAttribL1dv" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLdouble *" count="1"/>
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<function name="VertexAttribL2dv" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLdouble *" count="2"/>
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<function name="VertexAttribL3dv" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLdouble *" count="3"/>
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<function name="VertexAttribL4dv" exec="vtxfmt">
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLdouble *" count="4"/>
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<function name="VertexAttribLPointer" no_error="true" marshal="async"
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marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index), size, type, stride, pointer);">
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<param name="index" type="GLuint"/>
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<param name="size" type="GLint"/>
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<param name="type" type="GLenum"/>
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<param name="stride" type="GLsizei"/>
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<param name="pointer" type="const GLvoid *"/>
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<function name="GetVertexAttribLdv">
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<param name="index" type="GLuint"/>
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<param name="pname" type="GLenum"/>
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<param name="params" type="GLdouble *"/>
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<function name="VertexArrayVertexAttribLOffsetEXT"
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marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_GENERIC(index), size, type, stride, offset);">
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<param name="vaobj" type="GLuint" />
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<param name="buffer" type="GLuint" />
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<param name="index" type="GLuint" />
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<param name="size" type="GLint" />
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<param name="type" type="GLenum" />
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<param name="stride" type="GLsizei" />
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<param name="offset" type="GLintptr" />