1
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
2
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
3
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
4
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
5
dEQP-GLES2.functional.draw.random.51
6
dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
8
glx@glx-multi-window-single-context
10
shaders@glsl-vs-loop-nested
11
spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
12
spec@egl_chromium_sync_control@conformance
13
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
15
# CMA allocations that may sometimes succeed
16
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
17
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4