2
<enum name="Attribute Type">
3
<value name="1D" value="1"/>
4
<value name="1D POT Divisor" value="2"/>
5
<value name="1D NPOT Divisor" value="3"/>
6
<value name="1D Primitive Index Buffer" value="5"/>
7
<value name="Vertex packet" value="6"/>
11
<value name="R" value="0"/>
12
<value name="G" value="1"/>
13
<value name="B" value="2"/>
14
<value name="A" value="3"/>
15
<value name="0" value="4"/>
16
<value name="1" value="5"/>
19
<enum name="Depth Source">
20
<value name="Minimum" value="0"/>
21
<value name="Maximum" value="1"/>
22
<value name="Fixed function" value="2"/>
23
<value name="Shader" value="3"/>
26
<enum name="Depth Clamp Mode">
27
<value name="[0, 1]" value="1"/>
28
<value name="Bounds" value="2"/>
31
<enum name="Job Type">
32
<value name="Not started" value="0"/>
33
<value name="Null" value="1"/>
34
<value name="Write value" value="2"/>
35
<value name="Cache flush" value="3"/>
36
<value name="Compute" value="4"/>
37
<value name="Tiler" value="7"/>
38
<value name="Fragment" value="9"/>
39
<value name="Indexed vertex" value="10"/>
40
<value name="Malloc vertex" value="11"/>
43
<enum name="Shader stage">
44
<value name="Compute" value="1"/>
45
<value name="Fragment" value="2"/>
46
<value name="Vertex" value="3"/>
49
<enum name="Descriptor Type">
50
<value name="Sampler" value="1"/>
51
<value name="Texture" value="2"/>
52
<value name="Attribute" value="5"/>
53
<value name="Depth/stencil" value="7"/>
54
<value name="Shader" value="8"/>
55
<value name="Buffer" value="9"/>
56
<value name="Plane" value="10"/>
59
<enum name="Buffer Type">
60
<value name="Simple" value="1"/>
61
<value name="Tiler heap" value="2"/>
62
<value name="Structure" value="3"/>
63
<value name="Vertex packet" value="4"/>
66
<enum name="Draw Mode">
67
<value name="None" value="0"/>
68
<value name="Points" value="1"/>
69
<value name="Lines" value="2"/>
70
<value name="Line strip" value="4"/>
71
<value name="Line loop" value="6"/>
72
<value name="Triangles" value="8"/>
73
<value name="Triangle strip" value="10"/>
74
<value name="Triangle fan" value="12"/>
75
<value name="Polygon" value="13"/>
76
<value name="Quads" value="14"/>
79
<enum name="Exception Access">
80
<value name="None" value="0"/>
81
<value name="Execute" value="2"/>
82
<value name="Read" value="1"/>
83
<value name="Write" value="3"/>
87
<value name="Never" value="0"/>
88
<value name="Less" value="1"/>
89
<value name="Equal" value="2"/>
90
<value name="Lequal" value="3"/>
91
<value name="Greater" value="4"/>
92
<value name="Not Equal" value="5"/>
93
<value name="Gequal" value="6"/>
94
<value name="Always" value="7"/>
98
<value name="YUV8" value="32"/>
99
<value name="YUVA8" value="33"/>
100
<value name="YUYV8" value="34"/>
101
<value name="VYUY8" value="35"/>
102
<value name="Y8 UV8 422" value="36"/>
103
<value name="Y8 U8 V8 422" value="37"/>
104
<value name="Y8 UV8 420" value="38"/>
105
<value name="Y8 U8 V8 420" value="39"/>
106
<value name="YUV10 A2" value="40"/>
107
<value name="A2 YUV10" value="41"/>
108
<value name="YUYAAYVYAA" value="42"/>
109
<!--- TODO: revisit YUV -->
110
<value name="YUYV10" value="44"/>
111
<value name="VYUY10" value="45"/>
112
<value name="Y10 UV10 422" value="46"/>
113
<value name="Y10 UV10 420" value="47"/>
114
<value name="YUV16" value="48"/>
115
<value name="YUVA16" value="49"/>
116
<value name="YUYV16" value="50"/>
117
<value name="VYUY16" value="51"/>
118
<value name="Y10X6 U10X6V10X6 422" value="52"/>
119
<value name="Y16 UV16 422" value="53"/>
120
<value name="Y16 UV16 420" value="55"/>
121
<value name="RGB565" value="64"/>
122
<value name="RGB5 A1 UNORM" value="65"/>
123
<value name="A1 BGR5 UNORM" value="66"/>
124
<value name="RGB10 A2 UNORM" value="67"/>
125
<value name="A2 BGR10 UNORM" value="68"/>
126
<value name="RGB10 A2 SNORM" value="69"/>
127
<value name="A2 BGR10 SNORM" value="70"/>
128
<value name="RGB10 A2UI" value="71"/>
129
<value name="A2 BGR10UI" value="72"/>
130
<value name="RGB10 A2I" value="73"/>
131
<value name="A2 BGR10I" value="74"/>
132
<value name="Z16 UNORM" value="75"/>
133
<value name="Z32" value="76"/>
134
<value name="Z24X8 UNORM" value="77"/>
135
<value name="X8Z24" value="78"/>
136
<value name="R32 FIXED" value="81"/>
137
<value name="RG32 FIXED" value="82"/>
138
<value name="RGB32 FIXED" value="83"/>
139
<value name="RGBA32 FIXED" value="84"/>
140
<value name="R11F G11F B10F" value="89"/>
141
<value name="B10F G11F R11F" value="90"/>
142
<value name="R9F G9F B9F E5F" value="91"/>
143
<value name="E5F B9F G9F R9F" value="92"/>
144
<value name="S8" value="93"/>
145
<!--- RGBA32F + snap to 2^-8, used for vertex writes -->
146
<value name="Snap 4" value="94"/>
147
<value name="Constant" value="95"/>
148
<!--- 96-98 reserved -->
149
<value name="R8 SNORM" value="99"/>
150
<value name="R16 SNORM" value="100"/>
151
<value name="R32 SNORM" value="101"/>
152
<!--- 102-105 reserved -->
153
<value name="RG4 SNORM" value="106"/>
154
<value name="RG8 SNORM" value="107"/>
155
<value name="RG16 SNORM" value="108"/>
156
<value name="RG32 SNORM" value="109"/>
157
<!-- 110-114 reserved -->
158
<value name="RGB8 SNORM" value="115"/>
159
<value name="RGB16 SNORM" value="116"/>
160
<value name="RGB32 SNORM" value="117"/>
161
<!-- 118-120 reserved -->
162
<value name="RGBA2 SNORM" value="121"/>
163
<value name="RGBA4 SNORM" value="122"/>
164
<value name="RGBA8 SNORM" value="123"/>
165
<value name="RGBA16 SNORM" value="124"/>
166
<value name="RGBA32 SNORM" value="125"/>
167
<!-- 126-130 reserved -->
168
<value name="R8UI" value="131"/>
169
<value name="R16UI" value="132"/>
170
<value name="R32UI" value="133"/>
171
<!-- 134-137 reserved -->
172
<value name="RG4UI" value="138"/>
173
<value name="RG8UI" value="139"/>
174
<value name="RG16UI" value="140"/>
175
<value name="RG32UI" value="141"/>
176
<!-- 142-146 reserved -->
177
<value name="RGB8UI" value="147"/>
178
<value name="RGB16UI" value="148"/>
179
<value name="RGB32UI" value="149"/>
180
<!-- 150-152 reserved -->
181
<value name="RGBA2UI" value="153"/>
182
<value name="RGBA4UI" value="154"/>
183
<value name="RGBA8UI" value="155"/>
184
<value name="RGBA16UI" value="156"/>
185
<value name="RGBA32UI" value="157"/>
186
<!-- 158-162 reserved -->
187
<value name="R8 UNORM" value="163"/>
188
<value name="R16 UNORM" value="164"/>
189
<value name="R32 UNORM" value="165"/>
190
<!-- 166 reserved -->
191
<value name="R32F" value="167"/>
192
<!-- 168-169 reserved -->
193
<value name="RG4 UNORM" value="170"/>
194
<value name="RG8 UNORM" value="171"/>
195
<value name="RG16 UNORM" value="172"/>
196
<value name="RG32 UNORM" value="173"/>
197
<!-- 174 reserved -->
198
<value name="RG32F" value="175"/>
199
<!-- 176-178 reserved -->
200
<value name="RGB8 UNORM" value="179"/>
201
<value name="RGB16 UNORM" value="180"/>
202
<value name="RGB32 UNORM" value="181"/>
203
<!-- 182 reserved -->
204
<value name="RGB32F" value="183"/>
205
<!-- 184 reserved -->
206
<value name="RGBA2 UNORM" value="185"/>
207
<value name="RGBA4 UNORM" value="186"/>
208
<value name="RGBA8 UNORM" value="187"/>
209
<value name="RGBA16 UNORM" value="188"/>
210
<value name="RGBA32 UNORM" value="189"/>
211
<!-- 190 reserved -->
212
<value name="RGBA32F" value="191"/>
213
<!-- 192-194 reserved -->
214
<value name="R8I" value="195"/>
215
<value name="R16I" value="196"/>
216
<value name="R32I" value="197"/>
217
<!-- 198 reserved -->
218
<value name="R16F" value="199"/>
219
<!-- 200-201 reserved -->
220
<value name="RG4I" value="202"/>
221
<value name="RG8I" value="203"/>
222
<value name="RG16I" value="204"/>
223
<value name="RG32I" value="205"/>
224
<!-- 206 reserved -->
225
<value name="RG16F" value="207"/>
226
<!-- 208-210 reserved -->
227
<value name="RGB8I" value="211"/>
228
<value name="RGB16I" value="212"/>
229
<value name="RGB32I" value="213"/>
230
<!-- 214 reserved -->
231
<value name="RGB16F" value="215"/>
232
<!-- 216 reserved -->
233
<value name="RGBA2I" value="217"/>
234
<value name="RGBA4I" value="218"/>
235
<value name="RGBA8I" value="219"/>
236
<value name="RGBA16I" value="220"/>
237
<value name="RGBA32I" value="221"/>
238
<!-- 222 reserved -->
239
<value name="RGBA16F" value="223"/>
240
<value name="RGB5 A1 AU" value="224"/>
241
<value name="RGB5 A1 PU" value="225"/>
242
<value name="R5G6B5 AU" value="226"/>
243
<value name="R5G6B5 PU" value="227"/>
244
<!-- 228-229 reserved -->
245
<value name="Snap4 V" value="230"/>
246
<value name="R32F RTZ" value="231"/>
247
<value name="RGBA4 AU" value="232"/>
248
<value name="RGBA4 PU" value="233"/>
249
<!-- 234-236 reserved -->
250
<value name="RGBA8 TB" value="237"/>
251
<value name="RGB10 A2 TB" value="238"/>
252
<value name="RG32F RTZ" value="239"/>
253
<value name="Tess Vertex Pack" value="240"/>
254
<value name="RGB8 A2 AU" value="241"/>
255
<value name="RGB8 A2 PU" value="242"/>
256
<!-- 243-246 reserved -->
257
<value name="RGB32F RTZ" value="247"/>
258
<!-- 248-254 reserved -->
259
<value name="RGBA32F RTZ" value="255"/>
262
<enum name="RGB Component Order">
263
<value name="RGBA" value="0"/>
264
<value name="GRBA" value="2"/>
265
<value name="BGRA" value="4"/>
266
<value name="ARGB" value="8"/>
267
<value name="AGRB" value="10"/>
268
<value name="ABGR" value="12"/>
269
<value name="RGB1" value="16"/>
270
<value name="GRB1" value="18"/>
271
<value name="BGR1" value="20"/>
272
<value name="1RGB" value="24"/>
273
<value name="1GRB" value="26"/>
274
<value name="1BGR" value="28"/>
275
<value name="RRRR" value="226"/>
276
<value name="RRR1" value="227"/>
277
<value name="RRRA" value="228"/>
278
<value name="000A" value="229"/>
279
<value name="0001" value="230"/>
280
<value name="0000" value="231"/>
281
<value name="Snap4 v9" value="232"/>
282
<value name="Snap4 v10" value="233"/>
283
<value name="Snap4 v11" value="234"/>
284
<value name="Snap4 v12" value="235"/>
285
<value name="Snap4 v13" value="236"/>
286
<value name="Snap4 v14" value="237"/>
287
<value name="Snap4 v15" value="238"/>
288
<value name="Snap4 v16" value="239"/>
289
<!-- Internal only, do not use -->
290
<value name="R000" value="240"/>
291
<value name="RBGA" value="242"/>
294
<enum name="YUV Swizzle">
295
<value name="YUVA" value="0"/>
296
<value name="YVUA" value="1"/>
297
<value name="UYVA" value="2"/>
298
<value name="UVYA" value="3"/>
299
<value name="VUYA" value="4"/>
300
<value name="VYUA" value="5"/>
301
<value name="Y00A" value="6"/>
302
<value name="YXXA" value="7"/>
305
<enum name="YUV Conversion Mode">
306
<value name="No Conversion" value="0"/>
307
<value name="BT 601" value="3"/>
308
<value name="BT 709" value="4"/>
309
<value name="BT 2020" value="6"/>
312
<enum name="YUV Cr Siting">
313
<value name="Co-Sited" value="0"/>
314
<value name="Center Y" value="1"/>
315
<value name="Center X" value="2"/>
316
<value name="Center" value="3"/>
317
<value name="One Quarter" value="4"/>
318
<value name="Three Quarters" value="5"/>
319
<value name="Replicated" value="7"/>
322
<enum name="ASTC 2D Dimension">
323
<value name="4" value="0"/>
324
<value name="5" value="1"/>
325
<value name="6" value="2"/>
326
<value name="8" value="4"/>
327
<value name="10" value="6"/>
328
<value name="12" value="7"/>
331
<enum name="ASTC 3D Dimension">
332
<value name="4" value="0"/>
333
<value name="5" value="1"/>
334
<value name="6" value="2"/>
335
<value name="3" value="3"/>
338
<enum name="Pixel Kill">
339
<value name="Force Early" value="0"/>
340
<value name="Strong Early" value="1"/>
341
<value name="Weak Early" value="2"/>
342
<value name="Force Late" value="3"/>
345
<enum name="Block Format">
346
<value name="No Write" value="0"/>
347
<!--- 16x16 block u-interleaved -->
348
<value name="Tiled U-Interleaved" value="1"/>
349
<value name="Linear" value="2"/>
350
<value name="AFBC" value="12"/>
351
<value name="AFBC Tiled" value="13"/>
354
<enum name="Mipmap Mode">
355
<value name="Nearest" value="0"/>
356
<value name="None" value="1"/>
357
<value name="Trilinear" value="3"/>
360
<enum name="LOD Algorithm">
361
<value name="Isotropic" value="0"/>
362
<!--- 1, 2 reserved -->
363
<value name="Anisotropic" value="3"/>
367
<value name="Single" value="0"/>
368
<!-- N samples, 1 surface, resolved -->
369
<value name="Average" value="1"/>
370
<!-- N samples, 1 surface, unresolved -->
371
<value name="Multiple" value="2"/>
372
<!-- N samples, N surfaces -->
373
<value name="Layered" value="3"/>
376
<enum name="Index Type">
377
<value name="None" value="0"/>
378
<value name="UINT8" value="1"/>
379
<value name="UINT16" value="2"/>
380
<value name="UINT32" value="3"/>
383
<enum name="Occlusion Mode">
384
<value name="Disabled" value="0"/>
385
<value name="Predicate" value="1"/>
386
<value name="Counter" value="3"/>
389
<enum name="Stencil Op">
390
<value name="Keep" value="0"/>
391
<value name="Replace" value="1"/>
392
<value name="Zero" value="2"/>
393
<value name="Invert" value="3"/>
394
<value name="Incr Wrap" value="4"/>
395
<value name="Decr Wrap" value="5"/>
396
<value name="Incr Sat" value="6"/>
397
<value name="Decr Sat" value="7"/>
400
<enum name="Texture Dimension">
401
<value name="Cube" value="0"/>
402
<value name="1D" value="1"/>
403
<value name="2D" value="2"/>
404
<value name="3D" value="3"/>
407
<enum name="Wrap Mode">
408
<value name="Repeat" value="8"/>
409
<value name="Clamp to Edge" value="9"/>
410
<value name="Clamp to Border" value="11"/>
411
<value name="Mirrored Repeat" value="12"/>
412
<value name="Mirrored Clamp to Edge" value="13"/>
413
<value name="Mirrored Clamp to Border" value="15"/>
416
<enum name="Tile Render Order">
417
<value name="Z Order" value="0"/>
418
<value name="Horizontal" value="1"/>
419
<value name="Vertical" value="2"/>
420
<value name="Reverse horizontal" value="5"/>
421
<value name="Reverse vertical" value="6"/>
424
<enum name="Task Axis">
425
<value name="X" value="0"/>
426
<value name="Y" value="1"/>
427
<value name="Z" value="2"/>
430
<enum name="Attribute Frequency">
431
<value name="Vertex" value="0"/>
432
<value name="Instance" value="1"/>
435
<struct name="Attribute" size="8" align="32">
436
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/>
437
<field name="Attribute type" size="4" start="0:4" type="Attribute Type"/>
438
<field name="Offset enable" size="1" start="8" type="bool"/>
439
<field name="Format" size="22" start="0:10" type="Pixel Format"/>
440
<field name="Table" size="6" start="1:0" type="uint"/>
441
<field name="Frequency" size="2" start="1:6" type="Attribute Frequency"/> <!-- Internally, ID select -->
442
<field name="Divisor R" size="5" start="1:24" type="uint"/>
443
<field name="Divisor E" size="1" start="1:29" type="uint"/>
444
<field name="Offset" size="32" start="2:0" type="int"/>
445
<field name="Buffer index" size="32" start="3:0" type="uint"/>
446
<field name="Stride" size="32" start="4:0" type="uint"/>
448
<!-- Vertex packet buffer only -->
449
<field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/>
450
<field name="Attribute stride" size="16" start="4:16" type="uint"/>
452
<field name="Divisor D" size="32" start="5:0" type="uint"/>
455
<struct name="Buffer" size="8" align="32">
456
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
457
<field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Simple"/>
458
<field name="Size" size="32" start="1:0" type="uint"/>
459
<field name="Address" size="64" start="2:0" type="address"/>
461
<!-- Structured buffer only -->
462
<field name="Stride" size="32" start="4:0" type="uint"/>
464
<!-- Vertex packet buffer only -->
465
<field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/>
466
<field name="Attribute stride" size="16" start="4:16" type="uint"/>
470
<enum name="Blend Operand A">
471
<value name="Zero" value="1"/>
472
<value name="Src" value="2"/>
473
<value name="Dest" value="3"/>
476
<enum name="Blend Operand B">
477
<value name="Src Minus Dest" value="0"/>
478
<value name="Src Plus Dest" value="1"/>
479
<value name="Src" value="2"/>
480
<value name="Dest" value="3"/>
483
<enum name="Blend Operand C">
484
<value name="Zero" value="1"/>
485
<value name="Src" value="2"/>
486
<value name="Dest" value="3"/>
487
<value name="Src x 2" value="4"/>
488
<value name="Src Alpha" value="5"/>
489
<value name="Dest Alpha" value="6"/>
490
<value name="Constant" value="7"/>
493
<struct name="Blend Function" no-direct-packing="true">
494
<!-- Blend equation: A + (B * C) -->
495
<field name="A" size="2" start="0" type="Blend Operand A"/>
496
<field name="Negate A" size="1" start="3" type="bool"/>
497
<field name="B" size="2" start="4" type="Blend Operand B"/>
498
<field name="Negate B" size="1" start="7" type="bool"/>
499
<field name="C" size="3" start="8" type="Blend Operand C"/>
500
<field name="Invert C" size="1" start="11" type="bool"/>
503
<struct name="Blend Equation" size="1">
504
<field name="RGB" size="12" start="0:0" type="Blend Function"/>
505
<field name="Alpha" size="12" start="0:12" type="Blend Function"/>
506
<field name="Color Mask" size="4" start="0:28" type="uint"/>
509
<enum name="Register File Format">
510
<value name="F16" value="0"/>
511
<value name="F32" value="1"/>
512
<value name="I32" value="2"/>
513
<value name="U32" value="3"/>
514
<value name="I16" value="4"/>
515
<value name="U16" value="5"/>
518
<enum name="Blend Mode">
519
<value name="Shader" value="0"/>
520
<value name="Opaque" value="1"/>
521
<value name="Fixed-Function" value="2"/>
522
<value name="Off" value="3"/>
525
<struct name="Blend Shader" size="2">
526
<field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
529
<struct name="Internal Conversion" size="1" align="4">
530
<field name="Memory Format" size="22" start="0" type="Pixel Format"/>
531
<field name="Raw" size="1" start="22" type="bool"/>
532
<field name="Register Format" size="3" start="24" type="Register File Format"/>
535
<struct name="Blend Fixed-Function" size="2">
536
<field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
537
<field name="RT" size="4" start="0:16" type="uint">
538
<value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
540
<field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
543
<struct name="Internal Blend" align="8">
544
<field name="Mode" size="2" start="0:0" type="Blend Mode"/>
545
<field name="Shader" size="64" start="0:0" type="Blend Shader"/>
546
<field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
549
<struct name="Blend" size="4" align="16">
550
<field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
551
<field name="Alpha To One" size="1" start="0:8" type="bool"/>
552
<field name="Enable" size="1" start="0:9" type="bool" default="true"/>
553
<field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
554
<field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
555
<field name="Constant" size="16" start="0:16" type="uint"/>
556
<field name="Equation" size="32" start="1:0" type="Blend Equation"/>
557
<field name="Internal" size="64" start="2:0" type="Internal Blend"/>
560
<enum name="Point Size Array Format">
561
<value name="None" value="0"/>
562
<value name="FP16" value="2"/>
563
<value name="FP32" value="3"/>
566
<enum name="Primitive Restart">
567
<value name="None" value="0"/>
568
<value name="Implicit" value="2"/>
569
<value name="Explicit" value="3"/>
572
<struct name="Primitive">
573
<field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
574
<field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
575
<field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
576
<field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
577
<field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
578
<field name="Allow rotating primitives" size="1" start="0:15" type="bool" default="true"/>
579
<field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
580
<field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
581
<field name="Secondary Shader" size="1" start="0:18" type="bool"/>
582
<field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
583
<field name="Layer index enable" size="1" start="0:20" type="bool"/>
584
<field name="Scissor array enable" size="1" start="0:21" type="bool"/>
586
<field name="Base vertex offset" size="32" start="1:0" type="uint"/>
587
<field name="Instance offset" size="32" start="2:0" type="uint"/>
588
<field name="Index count" size="32" start="3:0" type="uint"/>
591
<struct name="Sampler" size="8" align="32">
592
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/>
593
<field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
594
<field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
595
<field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
596
<field name="Round to nearest even" size="1" start="0:21" type="bool" default="false"/>
597
<!--- Disable sRGB-to-linear conversion (assume linear) -->
598
<field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
599
<field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
600
<field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
601
<field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
602
<field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
603
<field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
604
<field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
605
<!--- Set for 0.5, clear for 0.0 -->
606
<field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
607
<field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
608
<field name="Minimum LOD" size="13" start="1:0" type="uint" default="0"/>
609
<field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
610
<field name="Maximum LOD" size="13" start="1:16" type="uint" default="0"/>
611
<field name="LOD bias" size="16" start="2:0" type="int" default="0"/>
612
<field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
613
<field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
614
<field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
615
<field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
616
<field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
617
<field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
620
<enum name="Plane Type">
621
<value name="Null" value="0"/>
622
<value name="Generic" value="1"/>
623
<value name="ASTC 2D" value="4"/>
624
<value name="ASTC 3D" value="5"/>
625
<value name="AFBC" value="6"/>
626
<value name="Chroma 2p" value="8"/>
629
<enum name="Clump Ordering">
630
<value name="Tiled U-Interleaved" value="1"/>
631
<value name="Linear" value="2"/>
634
<enum name="Clump Format">
635
<value name="RAW8" value="0"/>
636
<value name="RAW16" value="1"/>
637
<value name="RAW32" value="2"/>
638
<value name="RAW64" value="3"/>
639
<value name="RAW128" value="4"/>
641
<value name="RAW24" value="8"/>
642
<value name="RAW48" value="9"/>
643
<value name="RAW96" value="10"/>
645
<value name="D32X32" value="16"/>
646
<value name="X32D32" value="17"/>
647
<value name="X32S8X24" value="18"/>
648
<value name="X24S8X32" value="19"/>
649
<value name="X24S8" value="20"/>
650
<value name="S8X24" value="21"/>
651
<value name="S8" value="22"/>
653
<value name="L4A4" value="24"/>
654
<value name="L8A8" value="25"/>
655
<value name="A8" value="26"/>
657
<value name="ETC2 RGB8" value="32"/>
658
<value name="ETC2 R11 UNORM" value="33"/>
659
<value name="ETC2 R11 SNORM" value="34"/>
660
<value name="ETC2 RG11 UNORM" value="35"/>
661
<value name="ETC2 RG11 SNORM" value="36"/>
662
<value name="ETC2 RGBA8" value="37"/>
663
<value name="ETC2 RGB8A1" value="38"/>
665
<value name="BC1 UNORM" value="48"/>
666
<value name="BC2 UNORM" value="49"/>
667
<value name="BC3 UNORM" value="50"/>
668
<value name="BC4 UNORM" value="51"/>
669
<value name="BC4 SNORM" value="52"/>
670
<value name="BC5 UNORM" value="53"/>
671
<value name="BC5 SNORM" value="54"/>
672
<value name="BC6H UF16" value="55"/>
673
<value name="BC6H SF16" value="56"/>
674
<value name="BC7 UNORM" value="57"/>
676
<value name="Y8 UV8 422" value="64"/>
677
<value name="Y10 UV10 422" value="65"/>
678
<value name="Y16 UV16 422" value="67"/>
680
<value name="Y8 UV8 420" value="72"/>
681
<value name="Y10 UV10 420" value="73"/>
682
<value name="Y16 UV16 420" value="75"/>
683
<value name="YUV420 10x6" value="76"/>
685
<value name="RAW10" value="120"/>
686
<value name="RAW12" value="121"/>
688
<value name="R8G8B8G8" value="124"/>
689
<value name="G8R8G8B8" value="125"/>
692
<enum name="AFBC Superblock Size">
693
<value name="16x16" value="0"/>
694
<value name="32x8" value="1"/>
695
<value name="64x4" value="2"/>
698
<enum name="AFBC Compression Mode">
699
<value name="R8" value="0"/>
700
<value name="R8G8" value="3"/>
701
<value name="R5G6B5" value="4"/>
702
<value name="R4G4B4A4" value="5"/>
703
<value name="R5G5B5A1" value="6"/>
704
<value name="R8G8B8" value="9"/>
705
<value name="R8G8B8A8" value="10"/>
706
<value name="R10G10B10A2" value="11"/>
707
<value name="R11G11B10" value="12"/>
708
<value name="S8" value="14"/>
709
<value name="X24S8" value="15"/>
711
<value name="YUV420 6c8" value="32"/>
712
<value name="YUV420 2c8" value="34"/>
713
<value name="YUV420 1c8" value="35"/>
715
<value name="YUV422 4c8" value="37"/>
716
<value name="YUV422 2c8" value="38"/>
717
<value name="YUV422 1c8" value="39"/>
719
<value name="YUV420 6c10" value="40"/>
720
<value name="YUV420 2c10" value="42"/>
721
<value name="YUV420 1c10" value="43"/>
723
<value name="YUV422 4c10" value="45"/>
724
<value name="YUV422 2c10" value="46"/>
725
<value name="YUV422 1c10" value="47"/>
728
<struct name="Plane AFBC Overlay" size="8">
729
<field name="Superblock size" size="3" start="0:8" type="AFBC Superblock Size"/>
731
<field name="YTR" size="1" start="0:16" type="bool"/>
732
<field name="Split block" size="1" start="0:17" type="bool"/>
733
<field name="Alpha hint" size="1" start="0:18" type="bool"/>
734
<field name="Tiled header" size="1" start="0:19" type="bool"/>
735
<field name="Prefetch" size="1" start="0:20" type="bool"/>
736
<field name="Compression mode" size="6" start="0:26" type="AFBC Compression Mode"/>
738
<field name="Header stride" size="32" start="5:0" type="uint"/>
741
<struct name="Plane ASTC 2D Overlay" size="8">
742
<field name="Block width" size="3" start="26" type="ASTC 2D Dimension"/>
743
<field name="Block height" size="3" start="29" type="ASTC 2D Dimension"/>
746
<struct name="Plane ASTC 3D Overlay" size="8">
747
<field name="Block width" size="2" start="26" type="ASTC 3D Dimension"/>
748
<field name="Block height" size="2" start="28" type="ASTC 3D Dimension"/>
749
<field name="Block depth" size="2" start="30" type="ASTC 3D Dimension"/>
752
<struct name="Plane ASTC Overlay" size="8">
753
<field name="Decode HDR" size="1" start="24" type="bool"/>
754
<field name="Decode Wide" size="1" start="25" type="bool"/>
756
<field name="2D" size="32" start="0" type="Plane ASTC 2D Overlay"/>
757
<field name="3D" size="32" start="0" type="Plane ASTC 3D Overlay"/>
760
<struct name="Plane" size="8" align="32">
761
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Plane"/>
762
<field name="Plane type" size="4" start="0:4" type="Plane Type"/>
764
<field name="AFBC" size="32" start="0:0" type="Plane AFBC Overlay"/>
765
<field name="ASTC" size="32" start="0:0" type="Plane ASTC Overlay"/>
768
<field name="Clump ordering" size="4" start="0:8" type="Clump Ordering"/>
770
<!-- Generic, Chroma 2p -->
771
<field name="Clump format" size="8" start="24" type="Clump Format"/>
773
<field name="Size" size="32" start="1:0" type="uint"/>
774
<field name="Pointer" size="64" start="2:0" type="address"/>
775
<field name="Row stride" size="32" start="4:0" type="uint"/>
776
<field name="Slice stride" size="32" start="6:0" type="int"/>
779
<struct name="Texture" size="8" align="32">
780
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/>
781
<field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
782
<field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
783
<field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
784
<field name="Format" size="22" start="0:10" type="Pixel Format"/>
785
<field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
786
<field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
787
<field name="Swizzle" size="12" start="2:0" type="uint"/>
788
<field name="Texel interleave" size="1" start="2:12" type="bool"/>
789
<field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
790
<field name="Minimum level" size="5" start="2:24" type="uint"/>
791
<field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>
792
<field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
793
<field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>
794
<field name="Surfaces" size="64" start="4:0" type="address"/>
795
<field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
796
<field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
799
<enum name="Shader Register Allocation">
800
<value name="64 Per Thread" value="0"/>
801
<value name="32 Per Thread" value="2"/>
804
<enum name="Flush to zero mode">
805
<value name="Preserve subnormals" value="0"/>
806
<value name="DX11" value="1"/>
807
<value name="Always" value="2"/>
808
<value name="Abrupt" value="3"/>
811
<struct name="Preload" size="1">
812
<field name="R48-R63" size="16" start="0:0" type="hex"/>
813
<field name="R55" size="1" start="0:7" type="bool"/>
814
<field name="R56" size="1" start="0:8" type="bool"/>
815
<field name="R57" size="1" start="0:9" type="bool"/>
816
<field name="R58" size="1" start="0:10" type="bool"/>
817
<field name="R59" size="1" start="0:11" type="bool"/>
818
<field name="R60" size="1" start="0:12" type="bool"/>
819
<field name="R61" size="1" start="0:13" type="bool"/>
820
<field name="R62" size="1" start="0:14" type="bool"/>
821
<field name="R63" size="1" start="0:15" type="bool"/>
824
<struct name="Shader Program" size="8" align="32">
825
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
826
<field name="Stage" size="4" start="0:4" type="Shader stage"/>
827
<field name="Primary shader" size="1" start="0:8" type="bool"/>
828
<field name="Suppress NaN" size="1" start="0:16" type="bool"/>
829
<field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/>
830
<field name="Suppress Inf" size="1" start="0:19" type="bool"/>
831
<field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only -->
832
<field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/>
833
<field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
834
<field name="Preload" size="16" start="1:0" type="Preload"/>
835
<field name="Binary" size="64" start="2:0" type="address"/>
838
<struct name="Scissor">
839
<field name="Scissor Minimum X" size="16" start="0:0" type="uint"/>
840
<field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/>
841
<field name="Scissor Maximum X" size="16" start="1:0" type="uint"/>
842
<field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/>
845
<struct name="Local Storage" size="8" align="64">
846
<field name="TLS Size" size="5" start="0:0" type="uint"/>
847
<field name="TLS Initial Stack Pointer Offset" size="27" start="0:5" type="uint"/>
848
<field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
849
<value name="No Workgroup Mem" value="0x80000000"/>
851
<field name="WLS Size Base" size="2" start="1:5" type="uint"/>
852
<field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
853
<!-- Encoded as (0x10000000 << 32) | (real_base >> 8) due to TLS hashing -->
854
<field name="TLS Base Pointer" size="64" start="2:0" type="address"/>
855
<field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
858
<enum name="Color Buffer Internal Format">
859
<value name="Raw Value" value="0"/>
860
<value name="R8G8B8A8" value="1"/>
861
<value name="R10G10B10A2" value="2"/>
862
<value name="R8G8B8A2" value="3"/>
863
<value name="R4G4B4A4" value="4"/>
864
<value name="R5G6B5A0" value="5"/>
865
<value name="R5G5B5A1" value="6"/>
866
<value name="RAW8" value="32"/>
867
<value name="RAW16" value="33"/>
868
<value name="RAW32" value="34"/>
869
<value name="RAW64" value="35"/>
870
<value name="RAW128" value="36"/>
873
<enum name="Color Format">
874
<value name="RAW8" value="0"/>
875
<value name="RAW16" value="1"/>
876
<value name="RAW24" value="2"/>
877
<value name="RAW32" value="3"/>
878
<value name="RAW48" value="4"/>
879
<value name="RAW64" value="5"/>
880
<value name="RAW96" value="6"/>
881
<value name="RAW128" value="7"/>
882
<value name="RAW192" value="8"/>
883
<value name="RAW256" value="9"/>
884
<value name="RAW384" value="10"/>
885
<value name="RAW512" value="11"/>
886
<value name="RAW768" value="12"/>
887
<value name="RAW1024" value="13"/>
888
<value name="RAW1536" value="14"/>
889
<value name="RAW2048" value="15"/>
890
<value name="R8" value="16"/>
891
<value name="R8G8" value="17"/>
892
<value name="R8G8B8" value="18"/>
893
<value name="R8G8B8A8" value="19"/>
894
<value name="R4G4B4A4" value="20"/>
895
<value name="R5G6B5" value="21"/>
896
<value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
897
<value name="R10G10B10A2" value="24"/>
898
<value name="A2B10G10R10" value="25"/>
899
<value name="R5G5B5A1" value="28"/>
900
<value name="A1B5G5R5" value="29"/>
901
<value name="NATIVE" value="31"/>
904
<enum name="Downsampling Accumulation Mode">
905
<value name="Unsigned normalized integer" value="0"/>
906
<value name="Signed normalized integer" value="1"/>
909
<enum name="Sample Layout">
910
<value name="Ordered 4x Grid" value="0"/>
911
<value name="Rotated 4x Grid" value="1"/>
912
<value name="D3D 8x Grid" value="2"/>
913
<value name="D3D 16x Grid" value="3"/>
916
<enum name="ZS Format">
917
<value name="D16" value="1"/>
918
<value name="D24" value="2"/>
919
<value name="D24X8" value="4"/>
920
<value name="D24S8" value="5"/>
921
<value name="D32" value="14"/>
924
<enum name="ZS Preload Format">
925
<value name="D32_S8X24" value="4"/>
928
<enum name="S Format">
929
<value name="S8" value="1"/>
930
<value name="X24S8" value="4"/>
933
<enum name="Tie-Break Rule">
934
<value name="0_IN_180_OUT" value="0"/>
935
<value name="0_OUT_180_IN" value="1"/>
936
<value name="MINUS_180_IN_0_OUT" value="2"/>
937
<value name="MINUS_180_OUT_0_IN" value="3"/>
938
<value name="90_IN_270_OUT" value="4"/>
939
<value name="90_OUT_270_IN" value="5"/>
940
<value name="MINUS_90_IN_90_OUT" value="6"/>
941
<value name="MINUS_90_OUT_90_IN" value="7"/>
944
<struct name="RT Buffer">
945
<field name="Base" size="64" start="0:0" type="address"/>
946
<field name="Row Stride" size="32" start="2:0" type="uint"/>
947
<field name="Surface Stride" size="32" start="3:0" type="uint"/>
950
<enum name="Sample Pattern">
951
<value name="Single-sampled" value="0"/>
952
<value name="Ordered 4x Grid" value="1"/>
953
<value name="Rotated 4x Grid" value="2"/>
954
<value name="D3D 8x Grid" value="3"/>
955
<value name="D3D 16x Grid" value="4"/>
958
<enum name="Z Internal Format">
959
<value name="D16" value="0"/>
960
<value name="D24" value="1"/>
961
<value name="D32" value="2"/>
964
<enum name="FBD Tag">
965
<value name="IS_MFBD" value="1"/>
966
<value name="HAS_ZS_RT" value="2"/>
967
<value name="MASK" value="63"/>
970
<enum name="Pre Post Frame Shader Mode">
971
<value name="Never" value="0"/>
972
<value name="Always" value="1"/>
973
<value name="Intersect" value="2"/>
974
<value name="Early ZS always" value="3"/>
977
<enum name="Downscale">
978
<value name="None" value="0"/>
979
<value name="2x" value="1"/>
980
<value name="4x" value="2"/>
983
<struct name="Framebuffer Parameters" align="64">
984
<field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
985
<field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
986
<field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
987
<field name="Downscale geometry" size="2" start="0:9" type="Downscale"/>
988
<field name="Internal layer index" size="8" start="0:24" type="uint"/>
989
<field name="Frame argument" size="64" start="2:0" type="hex"/>
990
<field name="Sample Locations" size="64" start="4:0" type="address"/>
991
<field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
992
<field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/>
993
<field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/>
994
<field name="Bound Min X" size="16" start="9:0" type="uint"/>
995
<field name="Bound Min Y" size="16" start="9:16" type="uint"/>
996
<field name="Bound Max X" size="16" start="10:0" type="uint"/>
997
<field name="Bound Max Y" size="16" start="10:16" type="uint"/>
998
<field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/>
999
<field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/>
1000
<field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/>
1001
<field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/>
1002
<field name="First provoking vertex" size="1" start="11:14" type="bool"/>
1003
<field name="Point sprite coord origin max Y" size="1" start="11:15" type="bool" default="true"/>
1004
<field name="Blend suppress Inf" size="1" start="11:16" type="bool"/>
1005
<field name="Blend suppress NaN" size="1" start="11:17" type="bool"/>
1006
<field name="Blend suppress denorm" size="1" start="11:18" type="bool"/>
1007
<field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/>
1008
<field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/>
1009
<field name="S Clear" size="8" start="12:0" type="uint"/>
1010
<field name="S Write Enable" size="1" start="12:8" type="bool"/>
1011
<field name="S Preload Enable" size="1" start="12:9" type="bool"/>
1012
<field name="S Unload Enable" size="1" start="12:10" type="bool"/>
1013
<field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/>
1014
<field name="Z Write Enable" size="1" start="12:18" type="bool"/>
1015
<field name="Z Preload Enable" size="1" start="12:19" type="bool"/>
1016
<field name="Z Unload Enable" size="1" start="12:20" type="bool"/>
1017
<field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/>
1018
<field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/>
1019
<field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/>
1020
<field name="CRC Read Enable" size="1" start="12:30" type="bool"/>
1021
<field name="CRC Write Enable" size="1" start="12:31" type="bool"/>
1022
<field name="Z Clear" size="32" start="13:0" type="float"/>
1023
<field name="Tiler" size="64" start="14:0" type="address"/>
1026
<struct name="ZS CRC Extension" align="64" size="16">
1027
<field name="ZS Write Format" size="4" start="0:0" type="ZS Format"/>
1028
<field name="ZS Block Format" size="4" start="0:4" type="Block Format"/>
1029
<field name="ZS MSAA" size="2" start="0:8" default="Single" type="MSAA"/>
1030
<field name="CRC Render Target" size="4" start="0:13" type="uint"/>
1031
<field name="S Write Format" size="4" start="0:16" type="S Format"/>
1032
<field name="S Block Format" size="4" start="0:20" type="Block Format"/>
1033
<field name="S MSAA" size="2" start="0:24" default="Single" type="MSAA"/>
1035
<field name="AFBC Reverse Issue Order" size="1" start="0:30" type="bool"/>
1036
<!-- Note: Must be set if AFBC is enabled and effective_tile_size is not 16x16 -->
1037
<field name="ZS Clean Pixel Write Enable" size="1" start="0:31" type="bool"/>
1039
<field name="CRC Row Stride" size="32" start="1:0" type="uint"/>
1040
<field name="CRC Clear Color" size="64" start="2:0" type="hex"/>
1041
<field name="CRC Base" size="64" start="4:0" type="address"/>
1043
<field name="ZS Writeback Base" size="64" start="8:0" type="address"/>
1044
<!-- Header clumps per row (different than Bifrost's AFBC line stride) -->
1045
<field name="ZS Writeback Row Stride" size="32" start="10:0" type="uint"/>
1046
<field name="ZS Writeback Surface Stride" size="32" start="11:0" type="uint"/>
1047
<field name="ZS AFBC Body Offset" size="32" start="11:0" type="uint"/>
1049
<field name="S Writeback Base" size="64" start="12:0" type="address"/>
1050
<field name="S Writeback Row Stride" size="32" start="14:0" type="uint"/>
1051
<field name="S Writeback Surface Stride" size="32" start="15:0" type="uint"/>
1052
<field name="S AFBC Body Offset" size="32" start="15:0" type="uint"/>
1055
<enum name="YUV Conv K6">
1056
<value name="0" value="0"/>
1057
<value name="16" value="1"/>
1060
<enum name="YUV Conv K7 Clamp">
1061
<value name="MINUS_128_TO_127" value="0"/>
1062
<value name="MINUS_112_TO_111" value="1"/>
1063
<value name="0_TO_255" value="2"/>
1064
<value name="16_TO_239" value="3"/>
1067
<enum name="YUV Conv K8">
1068
<value name="220" value="0"/>
1069
<value name="256" value="1"/>
1072
<struct name="Render Target YUV Overlay" size="16">
1073
<field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
1074
<field name="Full Range" size="1" start="2:20" type="bool"/>
1075
<field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
1076
<field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
1077
<field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
1078
<field name="Plane 0 Base" size="64" start="4:0" type="address"/>
1079
<field name="Plane 1 Base" size="64" start="6:0" type="address"/>
1080
<field name="Plane 2 Base" size="64" start="8:0" type="address"/>
1081
<field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
1082
<field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
1085
<struct name="Render Target AFBC Overlay" size="16">
1086
<field name="YUV Transform" size="1" start="2:0" type="bool"/>
1087
<field name="Split block" size="1" start="2:1" type="bool"/>
1088
<field name="Wide block" size="1" start="2:2" type="bool"/>
1089
<field name="Reverse issue order" size="1" start="2:3" type="bool"/>
1090
<field name="Front buffer" size="1" start="2:4" type="bool"/>
1091
<field name="Alpha hint" size="1" start="2:5" type="bool"/>
1092
<field name="Compression mode" size="6" start="2:10" type="AFBC Compression Mode"/>
1094
<field name="Header" size="64" start="8:0" type="address"/>
1095
<field name="Row stride" size="32" start="10:0" type="uint"/>
1096
<field name="Body offset" size="32" start="11:0" type="uint"/>
1099
<struct name="RT Clear">
1100
<field name="Color 0" size="32" start="0:0" type="uint"/>
1101
<field name="Color 1" size="32" start="1:0" type="uint"/>
1102
<field name="Color 2" size="32" start="2:0" type="uint"/>
1103
<field name="Color 3" size="32" start="3:0" type="uint"/>
1106
<struct name="Render Target" align="64">
1107
<field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
1108
<field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
1109
<field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
1110
<field name="YUV Enable" size="1" start="0:24" type="bool"/>
1111
<field name="Dithered Clear" size="1" start="0:25" type="bool"/>
1112
<field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
1113
<field name="Write Enable" size="1" start="1:0" type="bool"/>
1114
<field name="Writeback Format" size="5" start="1:3" type="Color Format"/>
1115
<field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/>
1116
<field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
1117
<field name="sRGB" size="1" start="1:14" type="bool"/>
1118
<field name="Dithering Enable" size="1" start="1:15" type="bool"/>
1119
<field name="Swizzle" size="12" start="1:16" type="uint"/>
1120
<field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
1121
<field name="RGB" size="128" start="8:0" type="RT Buffer"/>
1122
<field name="Clear" size="128" start="12:0" type="RT Clear"/>
1125
<enum name="Chunk Size">
1126
<value name="256 KiB" value="0"/>
1127
<value name="512 KiB" value="1"/>
1128
<value name="1 MiB" value="2"/>
1129
<value name="2 MiB" value="3"/>
1132
<enum name="Chunk Partition">
1133
<value name="Dynamic" value="0"/>
1134
<value name="Static 25%" value="1"/>
1135
<value name="Static 50%" value="2"/>
1136
<value name="Static 75%" value="3"/>
1139
<!-- Actually a buffer descriptor, split out for backwards compatibility.-->
1140
<struct name="Tiler Heap" align="32">
1141
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
1142
<field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Tiler heap"/>
1143
<field name="Chunk size" size="2" start="0:8" type="Chunk Size" default="2 MiB"/>
1144
<field name="Partitioning" size="2" start="0:10" type="Chunk Partition" default="Dynamic"/>
1145
<field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
1146
<field name="Base" size="64" start="2:0" type="address"/>
1147
<field name="Bottom" size="64" start="4:0" type="address"/>
1148
<field name="Top" size="64" start="6:0" type="address"/>
1151
<struct name="Tiler Weights" size="8">
1152
<field name="Weight0" size="16" start="0:16" type="uint"/>
1153
<field name="Weight1" size="16" start="1:16" type="uint"/>
1154
<field name="Weight2" size="16" start="2:16" type="uint"/>
1155
<field name="Weight3" size="16" start="3:16" type="uint"/>
1156
<field name="Weight4" size="16" start="4:16" type="uint"/>
1157
<field name="Weight5" size="16" start="5:16" type="uint"/>
1158
<field name="Weight6" size="16" start="6:16" type="uint"/>
1159
<field name="Weight7" size="16" start="7:16" type="uint"/>
1162
<struct name="Tiler State" size="16">
1163
<field name="Word0" size="32" start="0:0" type="uint"/>
1164
<field name="Word1" size="32" start="1:0" type="uint"/>
1165
<field name="Word2" size="32" start="2:0" type="uint"/>
1166
<field name="Word3" size="32" start="3:0" type="uint"/>
1167
<field name="Word4" size="32" start="4:0" type="uint"/>
1168
<field name="Word5" size="32" start="5:0" type="uint"/>
1169
<field name="Word6" size="32" start="6:0" type="uint"/>
1170
<field name="Word7" size="32" start="7:0" type="uint"/>
1171
<field name="Word8" size="32" start="8:0" type="uint"/>
1172
<field name="Word9" size="32" start="9:0" type="uint"/>
1173
<field name="Word10" size="32" start="10:0" type="uint"/>
1174
<field name="Word11" size="32" start="11:0" type="uint"/>
1175
<field name="Word12" size="32" start="12:0" type="uint"/>
1176
<field name="Word13" size="32" start="13:0" type="uint"/>
1177
<field name="Word14" size="32" start="14:0" type="uint"/>
1178
<field name="Word15" size="32" start="15:0" type="uint"/>
1181
<struct name="Tiler Context" size="48" align="64">
1182
<field name="Polygon List" size="64" start="0:0" type="address"/>
1183
<field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
1184
<field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
1185
<field name="Update Cost Table" size="1" start="2:16" type="bool"/>
1186
<field name="Sample test disable" size="1" start="2:17" type="bool"/>
1187
<field name="First provoking vertex" size="1" start="2:18" type="bool"/>
1188
<field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
1189
<field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
1190
<field name="Layer count" size="8" start="4:0" type="uint" default="1" modifier="minus(1)"/>
1191
<field name="Layer offset" size="8" start="4:8" type="uint"/>
1192
<field name="Heap" size="64" start="6:0" type="address"/>
1193
<field name="Weights" size="256" start="8:0" type="Tiler Weights"/>
1194
<field name="State" size="512" start="32:0" type="Tiler State"/>
1197
<struct name="Framebuffer Padding" size="16">
1200
<aggregate name="Framebuffer" align="64">
1201
<section name="Parameters" offset="0" type="Framebuffer Parameters"/>
1202
<section name="Padding" offset="64" type="Framebuffer Padding"/>
1205
<struct name="Job Header" align="128">
1206
<field name="Exception Status" size="32" start="0:0" type="uint"/>
1207
<field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
1208
<field name="Fault Pointer" size="64" start="2:0" type="address"/>
1209
<!--- All jobs are 64-bit -->
1210
<field name="Type" size="7" start="4:1" type="Job Type"/>
1211
<field name="Barrier" size="1" start="4:8" type="bool"/>
1212
<field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
1213
<field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
1214
<field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
1215
<field name="Index" size="16" start="4:16" type="uint"/>
1216
<field name="Dependency 1" size="16" start="5:0" type="uint"/>
1217
<field name="Dependency 2" size="16" start="5:16" type="uint"/>
1218
<field name="Next" size="64" start="6:0" type="address"/>
1221
<struct name="Fragment Job Payload" size="8">
1222
<field name="Bound Min X" size="12" start="0:0" type="uint"/>
1223
<field name="Bound Min Y" size="12" start="0:16" type="uint"/>
1224
<field name="Bound Max X" size="12" start="1:0" type="uint"/>
1225
<field name="Bound Max Y" size="12" start="1:16" type="uint"/>
1226
<field name="Tile render order" size="3" start="1:28" type="Tile Render Order" default="Z Order"/>
1227
<field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
1228
<field name="Framebuffer" size="64" start="2:0" type="address"/>
1229
<field name="Tile Enable Map" size="64" start="4:0" type="address"/>
1230
<field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
1233
<aggregate name="Fragment Job" align="128">
1234
<section name="Header" offset="0" type="Job Header"/>
1235
<section name="Payload" offset="32" type="Fragment Job Payload"/>
1238
<enum name="Write Value Type">
1239
<value name="Cycle Counter" value="1"/>
1240
<value name="System Timestamp" value="2"/>
1241
<value name="Zero" value="3"/>
1242
<value name="Immediate 8" value="4"/>
1243
<value name="Immediate 16" value="5"/>
1244
<value name="Immediate 32" value="6"/>
1245
<value name="Immediate 64" value="7"/>
1248
<struct name="Write Value Job Payload">
1249
<field name="Address" size="64" start="0:0" type="address"/>
1250
<field name="Type" size="32" start="2:0" type="Write Value Type"/>
1251
<field name="Immediate Value" size="64" start="4:0" type="uint"/>
1254
<struct name="Cache Flush Job Payload" size="2">
1255
<field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
1256
<field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
1257
<field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
1258
<field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
1259
<field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
1260
<field name="Tiler Clean" size="1" start="0:24" type="bool"/>
1261
<field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
1262
<field name="L2 Clean" size="1" start="1:0" type="bool"/>
1263
<field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
1266
<aggregate name="Write Value Job" align="128">
1267
<section name="Header" offset="0" type="Job Header"/>
1268
<section name="Payload" offset="32" type="Write Value Job Payload"/>
1271
<aggregate name="Cache Flush Job" align="128">
1272
<section name="Header" offset="0" type="Job Header"/>
1273
<section name="Payload" offset="32" type="Cache Flush Job Payload"/>
1276
<struct name="Shader Environment" size="16" align="64">
1277
<field name="Attribute offset" start="0:0" size="32" type="uint"/>
1278
<field name="FAU count" start="1:0" size="8" type="uint"/>
1279
<field name="Resources" start="8:0" size="64" type="address"/>
1280
<field name="Shader" start="10:0" size="64" type="address"/>
1281
<field name="Thread storage" start="12:0" size="64" type="address"/>
1282
<field name="FAU" start="14:0" size="64" type="address"/>
1285
<struct name="Compute Payload" size="24">
1286
<field name="Workgroup size X" start="0:0" size="10" type="uint" modifier="minus(1)"/>
1287
<field name="Workgroup size Y" start="0:10" size="10" type="uint" modifier="minus(1)"/>
1288
<field name="Workgroup size Z" start="0:20" size="10" type="uint" modifier="minus(1)"/>
1289
<field name="Allow merging workgroups" start="0:31" size="1" type="bool"/>
1290
<field name="Task increment" start="1:0" size="14" type="uint" default="1"/>
1291
<field name="Task axis" start="1:14" size="2" type="Task Axis"/>
1292
<field name="Workgroup count X" start="2:0" size="32" type="uint"/>
1293
<field name="Workgroup count Y" start="3:0" size="32" type="uint"/>
1294
<field name="Workgroup count Z" start="4:0" size="32" type="uint"/>
1295
<field name="Offset X" start="5:0" size="32" type="uint"/>
1296
<field name="Offset Y" start="6:0" size="32" type="uint"/>
1297
<field name="Offset Z" start="7:0" size="32" type="uint"/>
1298
<field name="Compute" start="8:0" size="512" type="Shader Environment"/>
1301
<!-- Compute job also covers vertex and geometry operations -->
1302
<aggregate name="Compute Job" align="128">
1303
<section name="Header" offset="0" type="Job Header"/>
1304
<section name="Payload" offset="32" type="Compute Payload"/>
1307
<struct name="Resource" size="4" align="16">
1308
<field name="Address" start="0:0" size="56" type="address"/>
1309
<field name="Contains descriptors" start="1:24" size="1" type="bool" default="true"/>
1310
<field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes -->
1313
<struct name="Depth/stencil" size="8" align="32">
1314
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/>
1315
<field name="Front compare function" size="3" start="0:4" type="Func"/>
1316
<field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/>
1317
<field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/>
1318
<field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/>
1319
<field name="Back compare function" size="3" start="0:16" type="Func"/>
1320
<field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/>
1321
<field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/>
1322
<field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/>
1323
<field name="Stencil from shader" size="1" start="0:30" type="bool"/>
1324
<field name="Stencil test enable" size="1" start="0:31" type="bool"/>
1325
<field name="Front write mask" size="8" start="1:0" type="hex"/>
1326
<field name="Back write mask" size="8" start="1:8" type="hex"/>
1327
<field name="Front value mask" size="8" start="1:16" type="hex"/>
1328
<field name="Back value mask" size="8" start="1:24" type="hex"/>
1329
<field name="Front reference value" size="8" start="2:0" type="hex"/>
1330
<field name="Back reference value" size="8" start="2:8" type="hex"/>
1331
<field name="Depth cull enable" size="1" start="4:22" type="bool" default="true"/>
1332
<field name="Depth clamp mode" size="2" start="4:23" type="Depth Clamp Mode" default="[0, 1]"/>
1333
<field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/>
1334
<field name="Depth write enable" size="1" start="4:27" type="bool"/>
1335
<field name="Depth bias enable" size="1" start="4:28" type="bool"/>
1336
<field name="Depth function" size="3" start="4:29" type="Func"/>
1337
<field name="Depth units" size="32" start="5:0" type="float"/>
1338
<field name="Depth factor" size="32" start="6:0" type="float"/>
1339
<field name="Depth bias clamp" size="32" start="7:0" type="float"/>
1342
<struct name="Vertex Array" size="3">
1343
<field name="Packet" size="1" start="0:0" type="bool"/>
1345
<!-- Written by hardware in packet mode -->
1346
<field name="Pointer" size="58" start="0:6" type="address" modifier="shr(6)"/>
1348
<!-- Written by hardware, leave zero -->
1349
<field name="Vertex packet stride" size="16" start="2:0" type="uint"/>
1350
<field name="Vertex attribute stride" size="16" start="2:16" type="uint"/>
1353
<struct name="Draw" align="64">
1354
<field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/>
1355
<field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/>
1356
<field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/>
1357
<field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/>
1358
<field name="Allow primitive reorder" size="1" start="0:6" type="bool"/>
1359
<field name="Overdraw alpha0" start="0:7" size="1" type="bool"/>
1360
<field name="Overdraw alpha1" size="1" start="0:8" type="bool"/>
1361
<field name="Clean Fragment Write" size="1" start="0:9" type="bool"/>
1362
<field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
1363
<field name="Evaluate per-sample" size="1" start="0:11" type="bool"/>
1364
<field name="Single-sampled lines" size="1" start="0:13" type="bool"/>
1365
<field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/>
1366
<field name="Front face CCW" size="1" start="0:16" type="bool"/>
1367
<field name="Cull front face" size="1" start="0:17" type="bool"/>
1368
<field name="Cull back face" size="1" start="0:18" type="bool"/>
1369
<field name="Multisample enable" size="1" start="0:19" type="bool"/>
1370
<field name="Shader modifies coverage" size="1" start="0:20" type="bool"/>
1371
<field name="Alpha-to-coverage Invert" size="1" start="0:21" type="bool"/>
1372
<field name="Alpha-to-coverage" size="1" start="0:22" type="bool"/>
1373
<field name="Scissor to bounding box" size="1" start="0:23" type="bool"/>
1374
<field name="Sample mask" size="16" start="1:0" type="uint"/>
1375
<field name="Render target mask" start="1:16" size="8" type="hex"/>
1376
<field name="Vertex array" start="2:0" size="96" type="Vertex Array"/>
1377
<field name="Minimum Z" start="6:0" size="32" type="float"/>
1378
<field name="Maximum Z" start="7:0" size="32" type="float"/>
1379
<field name="Depth/stencil" start="10:0" size="64" type="address"/>
1380
<field name="Blend count" start="12:0" size="4" type="uint"/>
1381
<field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/>
1382
<field name="Occlusion" size="64" start="14:0" type="address"/>
1383
<field name="Shader" start="16:0" size="512" type="Shader Environment"/>
1386
<struct name="Count" size="1">
1387
<field name="Count" start="0:0" size="32" type="uint"/>
1390
<struct name="Allocation" size="1">
1391
<field name="Vertex packet stride" start="0:0" size="16" type="uint"/>
1392
<field name="Vertex attribute stride" start="0:16" size="16" type="uint"/>
1395
<struct name="Tiler Pointer" size="2">
1396
<field name="Address" size="64" start="0:0" type="address"/>
1399
<struct name="Primitive Size" size="2">
1400
<field name="Constant" size="32" start="0:0" type="float"/>
1401
<field name="Size Array" size="64" start="0:0" type="uint"/>
1404
<struct name="Indices" size="2">
1405
<field name="Address" size="64" start="0:0" type="address"/>
1408
<aggregate name="Malloc Vertex Job" size="384" align="128">
1409
<section name="Header" offset="0" type="Job Header"/>
1410
<section name="Primitive" offset="32" type="Primitive"/>
1411
<section name="Instance Count" offset="48" type="Count"/>
1412
<section name="Allocation" offset="52" type="Allocation"/>
1413
<section name="Tiler" offset="56" type="Tiler Pointer"/>
1414
<section name="Scissor" offset="104" type="Scissor"/>
1415
<section name="Primitive Size" offset="112" type="Primitive Size"/>
1416
<section name="Indices" offset="120" type="Indices"/>
1417
<section name="Draw" offset="128" type="Draw"/>
1418
<section name="Position" offset="256" type="Shader Environment"/>
1419
<section name="Varying" offset="320" type="Shader Environment"/>
1422
<aggregate name="Tiler Job" size="256" align="128">
1423
<section name="Header" offset="0" type="Job Header"/>
1424
<section name="Primitive" offset="32" type="Primitive"/>
1425
<section name="Instance Count" offset="48" type="Count"/>
1426
<section name="Vertex Count" offset="52" type="Count"/>
1427
<section name="Tiler" offset="56" type="Tiler Pointer"/>
1428
<section name="Scissor" offset="104" type="Scissor"/>
1429
<section name="Primitive Size" offset="112" type="Primitive Size"/>
1430
<section name="Indices" offset="120" type="Indices"/>
1431
<section name="Draw" offset="128" type="Draw"/>